Author: kerr9000

150 SNES games reviewed #17: Street Fighter II: The World Warrior

In 1991 a game began to appear in arcades up and down the country. In fact, it began to appear around the world. This game was not a brand new piece of intellectual property. No, it was a sequel and strangely enough it was a sequel to a game no one had really asked for a sequel to – a sequel to a game that most people hadn’t even played.

Nintendo scored a massive triumph over their main rival Sega in 1992 when they managed to secure the first console port of this game. They knew it would  make sales of there Super Nintendo hit new heights.

When the first previews started to pour in there was one thing they would say – one rough statement that would be in there among the praise and excitement that was “this conversion looks to be arcade perfect”. In all honesty this wasn’t quite true, the conversion was not arcade perfect but it was so close that without the arcade machine and home version side-by-side and a well-trained eye the differences were too slight to care about given how fun the game could be.

I am sure by now some of you will have realised what game I am talking about, and if not then I am sure it will soon dawn on you. This game was responsible for the sudden increase of a whole genre and, just as Nintendo hoped, it did cause its machine to fly off shelves. I remember the pure desperation kids at my school had when it came to trying to get their hands on it, copies had sold out locally, adults had even resorted to buying new SNES’ which were bundled with a copy of the game. A lad brought an US NTSC copy of the game into school, just the cartridge – no box, no manual – and when he removed it from his school bag and laid it on the table people just wanted to look at it and to touch it. You would have thought he had produced the holly grail from his small brown satchel bag.

I am of course talking about Street Fighter II: The World Warrior. Having grown up playing on the Atari 2600, the Spectrum the NES and Master System having two buttons seemed revolutionary to me. So the fact the SNES had six main buttons, and all six of these would be used in Street Fighter II almost blew my mind. This small little point made it feel like an arcade game in your home. I had of course played Street Fighter II in the arcade and I have to admit back then that when I got to play the SNES version the subtle differences were not picked up by me at all.

So now I will talk about the game. There are eight playable characters – you pick one and then you fight the other seven. Get past these and you have to take on the four boss characters who are not playable in this version. The graphics are still decent, I think they’ve aged quite well. The music though – I absolutely love the music. I think Capcom just ticked every single box, there are elements in the music which seem to remind you of the country and character the tune belongs to but then all of them seem to be upbeat and full of energy. They also seem to speed up in tempo to follow the action going on around them and this affects you inside on a deep level. The music gets faster, you feel you can get faster, you feel you can take out your enemy even quicker even more stylishly. With eight selectable difficulties there should be one which is just the right side of challenging for more or less anybody. With a little effort the special moves are easy enough for anyone to learn and once you know the sequences they work pretty much every time unlike some of the others which tried to copy this game.

Special mention needs to be made to the bonus level smashing the car up. Yes, it is somewhat borrowed from Final Fight but it is so satisfying. This game has a lot of re-playability. First there is the fact you can try to see the ending for each character but then with the vast amount of difficulty settings on offer you can keep upping the difficulty giving yourself a new goal to strive for and the skills you gain in doing this can then be used to show your friends who the boss is in multiplayer.

I would give this game a nice solid eight out of 10. I have owned my cart for so long that I cant remember how much I paid, in fact I have two carts, one PAL and one NTSC. This is one of the games were a lot of people have a lot to say about the PAL conversion – the fact it is slower and it has fairly sizeable boarders. Personally it doesn’t bother me, unless you run the two versions side by side you’ll never notice.

Should you buy this if you own a SNES? Well this is where things get a little tough. It is the first of three versions released for the machine, all of which have made there way to the Virtual Console service. If you do decide you want this version on cartridge it will set you back between £5 to £10, which is well worth it, but you might want to stop and consider all of your options first. If you own a PS3 or Xbox 360, then for £15 to £20 you can get Ultra Street Fighter IV.

150 SNES games reviewed #16: Virtual Soccer (aka J.League Super Soccer)

I have mentioned before that when it comes to football games back in the SNES days there was a wide selection as opposed to today’s simple choice of FIFA or PES.

So I thought that it was about time I looked at another one, J.League Super Soccer, which was made by Hudson Soft. You’ll most likely have heard of Hudson due to its most popular series of games Bomberman or due to the fact that they made the first eight Mario Party games for Nintendo. (On a side note Hudson Soft ceased to exist as a company in March 2012 and was merged with Konami Digital Entertainment, although Konami intend to carry on using the Hudson name.)

The first thing I am going to say about J.League Super Soccer is it has a wonderful intro. But the truth is you cant describe what this game does when left to its own devices as an intro there is no story. What we really have here is an arcade attract mode. Basically some lively football music with a nice chant running through it is played while the game goes from showing you a bit of in game footage, to pictures of clapping fans, to the game’s name and then back to small what can best be described as football comic strip pictures. It almost reminds me of one of those brilliant Amiga software demonstration discs you used to get, the type which would show you pictures graphics and music just for the purposes of entertainment. If you can’t tell, this is something I love about this game.

Originally I didn’t realise what I had been playing was a common game, which came out in the UK with some minor alterations. In fact you might have heard of it, it was called Virtual Soccer. Basically all they did was put in the English language and change the teams from Japanese first division teams to national teams. In the process of buying games for this series of reviews I very nearly went and bought Virtual Soccer which would have meant I had wasted my money buying the same game twice. Something I did notice was that the game has a speed option and you can play it at normal speed or fast speed, but even normal speed is quite fast and this is something I like. You can choose two views to play from. I chose the overhead view which made it look like a game I am sure most of you will have heard of – Kick Off.

I found it hard to shoot but then I am usually bad at these kinds of games. Passing didn’t seem to go quite where I wanted it to go, but unlike the last football game I played the ref at least seemed fair calling for yellow cards when I was fouled as well as when I fouled the computer. When you score there is the satisfying “Goallll!” I wanted to hear in the last game, but still I don’t think enough fuss is made for my taste. You can see the little man is celebrating but I still want to see it closer up. I want to see players punching the air or hugging each other in a cartoon panel or something.

I am glad this game exists because I love having a wide variety of choice and there are things I really like about this game, the presentation, the speed the “Goallll!” soundbite after you score. I guess I would give this game a five out of 10, despite it giving me some of the things I said I wanted to see in a football game during my last football game review it was a step forward in some areas and two steps backwards in others.

Fortunately for anyone who would like to try this game the English PAL cart can be got from eBay for about £3 including postage. I paid £2.25 for the Japanese version including postage. This does raise an interesting point about importing though, the fact that games can change from region to region so sometimes some research is useful to make sure your not buying an altered version of something you already own. But I guess I am still searching for my perfect 16-bit football game.

150 SNES games reviewed #15: Taz-Mania

You can’t talk for long about the SNES without mentioning the Mega Drive. Most people when I was young would have one or the other, but I was one of the exceptions to this rule.

I got a Mega Drive at first and then later I got a SNES. I like to think this made me less biased, as I was willing to see the strengths of both machines, willing to recognise good games on both platforms.

The SNES game I’ve played to review was Taz-Mania. The game featuring Taz the Tasmanian devil (yes, the one from Warner Bros.’ Bugs Bunny cartoons and later his own show, Taz-Mania).

This was one of the cases where games bearing the same name came out for both SNES and Mega Drive more or less around the same sort of time, but were actually totally different games developed by different studios. Sometimes this turned out for the best because it meant both machines got games tailored to their own strengths as opposed to a game being made for one then ported to the other, or one simply being made taking the limitations of both platforms in to account. Taz-Mania on the Mega Drive was a 2D side-scrolling platform/adventure game which was developed by Recreational Brainware and published by SEGA. Taz-Mania on the SNES was a very different beast, developed by Visual Concepts and published by Sunsoft.

In each level of SNES Taz-Mania Taz must race against time to grab and eat a set number of kiwi birds, a number which if he does not manage to consume will see you lose. Enemies will attempt to stop Taz by running over him or bumping into him. In all of the levels you run up the road in a fashion a little bit like a car game, you run, you jump and you spin in an attempt to catch up to the birds needed while avoiding all perils. The graphics are nice and bright with a big Taz sprite who is full of character, this instantly makes you want to like the game but once you’ve played for a while you find that it all feels rather soulless. There are a lot of reasons for this, I think one is the fact that the controls feel very floaty – I never felt like I was properly in control of Taz. Whether or not I managed to catch the birds seemed to be based more on luck than any level of skill I did or did not possess. Any game which makes you feel like you’re winning or loosing based on your level of luck is off to a bad start because its only going to bore you even quicker. Add to this the fact that every level in the game is the same – they are all just running up the road looking for birds. Sure, more gets thrown in – rivers to jump, extra enemies – but it all still feels the same and it all feels like it relies on luck.

Mega Drive owners got a platform game. It wasn’t the best platform game in the world, but it scored very highly back in the day. I am talking around 80% but in retrospect I am not sure that it is in fact that good, to me its more of a 75% kind of game, good but forgettable, but still at the time it seemed so much better than the SNES game.

You can see why Sunsoft avoided the platformer route and went for something original, something different. It was a brave decision but one that I just don’t think paid off. If this bird eating racing had served as just one style of play in the game, or had been an almost Sonic the Hedgehog 2-style bonus level interspersed with platforming it would have been a lot better.

If I had to give SNES Taz-Mania a score I guess it would have to be three out of 10. It is perfectly playable, it’s just not very fun and it doesn’t have much to bring you back to it. Sure, some people would argue that it deserves more because it has good graphics and technically there is not enough wrong for it to deserve a score this low, but let’s face it, games are supposed to be fun. They’re supposed to draw you in and make you want to spend your time on them and if they fail to do this then they just fail in general.

I paid £5 for an NTSC cart of this game. You can get either a UK or US one usually for around £8. Heck, I’ve seen a fully boxed PAL copy online for £13 before. I can’t recommend anyone spend anywhere near £8 for it though to be fair. It’s not how bad this is, it’s how good some of the other things you could spend your cash on are. If you have a Mega Drive you can get a boxed PAL copy of Mega Drive Taz-Mania starting from £5 and this would be cash much better spent.