Author: kerr9000

150 SNES games reviewed #21: Exhaust Heat (aka F1 ROC: Race of Champions)

Exhaust Heat (released in North America as F1 ROC: Race of Champions) was a racing game developed by Seta for the SNES. It was released in 1992.

The game had to work against the odds to get noticed having come after Nintendo’s own F-Zero. F-Zero had pulled out all of the Mode 7 graphical tricks that it could and had an excellent sound track and even more importantly a great sense of speed. At first, in comparison to this, Exhaust Heat seemed to be seen by most people as something of a let-down.

Initially you will notice the graphics are not up to the standards of F-Zero and the game doesn’t feel anywhere near as fast. Once you’ve progressed and completed a few races in the career mode though things start to change. You earn cash, and this gives you access to more powerful engines, better tyres, etc. You soon learn that with the right modifications and settings your car can move like greased lightning.

The career mode in this game is excellent. It’s less of a flash and bang racer which you will feel happy to spend five minutes on now and then, and more of an all-out consuming racer. This is its big strength. This is not to say that the game is boring because it is far from it. To compare this to a game I previously reviewed ESPN Speed World, in Speed World the minimum number of laps you can do is 10, and quite frankly after a race or two, 10 laps begins to feel like an eternity in some kind of realm of complete boredom. Here in Exhaust Heat my first proper race was three laps – three laps which actually felt exciting. In the first race I managed to come fourth despite the fact I thought I had put in a really good effort. For a second this was annoying as I didn’t really see how I could have done much better but then I remembered another game I had played not long ago and that was MotoGP 13 on the PlayStation Vita. In that game it had taken a fair amount of time for me to get into the game and some effort before getting a first place. This is the kind of game Exhaust Heat is, you need to put in the effort but sometimes you have to slog along a little, working till you can afford the upgrades, and till you can learn every curve of the track. It’s not an easy game ,but it is a very rewarding one.

If I was going to take a quick look at this game’s negative points I would have to say that it looks very plain. There is  little variety in the backgrounds and the cars themselves are small and lacking in detail. Add to this the fact there is no in-game music , which is a shame as the music featured in the game in other places is brilliant. The Grand Prix mode does not just last for one season, you seem to be able to carry on as long as you want.

One thing to bear in mind is that the game hasn’t aged particularly well. It’s still playable but it now looks very much like a dog. I would advise you not to let this get to you though, if you can get past the surface layer to the real depth of the game I think you’re in for a treat.

I would give this game a nice, solid seven out of 10. There are copies of this game cartridge only online for as little as £5 including postage. You can get fully boxed copies for under £15 if you want to go full on. At £5 anyone who has a SNES should seriously consider giving this game a bash.

150 SNES games reviewed #14: Sonic Blast Man

It’s funny how sometimes all you need to see is a company’s name on a box and it’s enough to get you excited. In fact it’s sometimes enough to make you buy something on the spot with no real research.

Back in the PlayStation days I remember a lot of people would feel totally safe in just picking up anything with the Square logo on it. For me a company who I have always rather liked is Taito. They made a lot of great games back in the day, so the sight of their name on a cart is cause for a hopeful smile.

Some of you who used to go to the arcades as kids might have heard of the name Sonic Blast Man. It was the name of a pretty sizeable arcade cabinet which came with boxing gloves and a punching pad. You would play the game by trying to punch the pad as hard as you could when it told you to. I remember it started with you punching a thug who was trying to assault a lady and if you got to the end you were trying to punch a meteorite away before it could strike the Earth.

I loved this game I would hunt high and low for it in arcades up and down the coast. Apparently, in March 1995 Taito recalled Sonic Blast Man machines due to reports that some players had sustained injuries while playing the game. Although I have to cry BS on this one, you wore gloves and you punched a well padded sensor. Sure I have seen people injure themselves in connection to the Sonic Blast Man machine but these were idiots who were punching it bare-handed and had no real idea of how to punch it or worse. I once saw a guy try to run and fly kick the pad in an arcade, he miss judged it and landed on a very painful part of his body as it made contact with the corner of an old Operation Wolf machine. Yet in the US, Taito had to pay a fine of $50,000 for failing to disclose these “injuries”.

When I heard as a kid there was going to be a SNES verion of Sonic Blast Man my mind went nuts. How could they turn it into a SNES game? It would cost the earth if it came with boxing gloves and a usable sensor pad, plus I could imagine it would be a PR nightmare as one child punched another child while missing the sensor or punched the TV. (What I saw happening in my mind was basically what we all saw upon the Wii’s release with all of the remote related accidents, newspaper stories, etc.) I kind of expected them to go down the old joystick waggling sports games path, where you’d have to bang buttons to fill up a meter or something but then I stopped and thought that would be awful. The arcade game was very short and was fun purely because of the novelty factor. Five levels of banging joypad buttons to fill a meter to punch something would have been an awful Idea for a £40 cartridge based home game.

The SNES version is actually a side-scrolling beat ’em up. Sonic Blastman’s mission is still to save the Earth, but this time it is from all manner of street gangs, terrorists, aliens and robots. The fight starts on a construction site, but you’re soon moving from place to place and it’s nicely varied for a game of its type.

One minus point is the game is only a one-player game much like the original Final Fight was on the SNES. There is only one character as well Sonic Blastman himself which feels a little limiting. As in all scrolling beat ’em ups the game consists of defeating the enemies on the screen before continuing walking to the right to face more until you complete the stage. Sonic Blastman can do all of the usual moves for a game of this type. He can punch, jump, and grab a hold of enemies. When he approaches his enemies, he is able to grab them. From here he can shake them and throw them, or he can unleash a series of rapid punches, depending upon the direction you hold on your joypad.

The bonus levels are an adaptation of the arcade version of the game which is a neat little touch for fans. Obviously they have been converted to be played with your fingers instead of your fists. They’re not bad, though I am still glad they didn’t use them for the basis of a whole game.

The best thing about the game’s graphics are the large sprites. They are big and colourful and will remind you of arcade and Neo Geo games to an extent. The backgrounds are more or less what you expect to see in a background on a city neighborhood, factory and sewer, so they’re functional but not thrilling. But I would argue that as you get further through the game they become more interesting and seem to have more little details hidden here and there.

The music sounds like some kind of fusion of jazz and elevator music but I kind of like it and I think it suits the game well. The sound effects are pretty decent and give it a good comic book feel. You hear Blastman say little soundbites like  “Take that!”. Overall, I think it works.

I would say this is one of the better scrolling beat ’em ups on the system. Sure a two-player mode would be nice and its absence, along with a few other little things, stop me from calling this game perfect. But for me its a good eight out of 10. I think thanks to the big sprites and the simple but fun gameplay this game has aged a lot better than some of the stuff I have been playing. Having a go now I enjoyed it as much as back then.

The game came out in all regions but I have never seen a PAL copy in the flesh in my life, neither now nor back when released. My copy is a Japanese cartridge which I have had since I was young, I am not sure where I got it, I just remember being very excited to get it. Looking around you might be able to grab a Japanese copy for between £10 to £25 if you’re lucky, but every time I have seen an US copy its been ridiculous money like £60 or more, and I am still to see a PAL copy for sale.

150 SNES games reviewed #13: Mecarobot Golf

So you have a game which is basically a vehicle for a real life star, but you find out that he is only a star in your country, and no one else knows who he is, so what do you do?

You could just remove the connection to the star and hope the game sells on its own strengths. You could try and find another person or people famous to the other markets you want to release it in. Or you could just add robots – yeah , that’s what you could do, you could just add robots.

This is what happened to Serizawa Nobuo no Birdie Try, a Japanese Super Famicom game staring Japanese professional golfer Nobuo Serizawa. He was replaced with Eagle the robot and the game got the name Mecarobot Golf because well robot plus anything equals better, doesn’t it?

The whole robot thing is a gimmick. And not a good gimmick, not one layered with reasoning but a rubbish palate swap of an idea. Buying this game I had another game in mind which was the Neo Geo game Super Baseball 2020, a game in which you have whole teams of robots playing baseball together with excellent presentation and gameplay.

Nothing is actually wrong with Mecarobot Golf it controls in a similar way to most golf games with pressing buttons at the right time in accordance to a meter. There are a decent number of holes but the robot thing serves no purpose at all. You don’t even play as a robot – you’re a human trying to beat the robot. I have read notes that there is some story to this game that in the world in which this game exists humanoid robots are considered to be second-class citizens, their rights are limited and one of the things they are not allowed to do is participate in golfing tournaments. So a rich benefactor purchases Eagle and builds all of the golf courses for him to play against the robot on. This story must have just been manual fodder though, as I never got any of that from playing it. All I got was I am playing as a boring generic man against a poor transformer sprite for no real reason at all.

Other than the weirdness of its birth there is nothing to much I can say about the game. The music’s fine, the graphics are decent if not amazing and the game plays fine. It’s just another average five out of 10 game – don’t get drawn in by the robots.

I spent £3 on getting my cart and that includes postage. It doesn’t come up for sale that much over here as its a US import that never saw release here, and in Japan it came out but with the title I have given above. If you do go for it on the rare occasions it surfaces it never seems to go above £10. Heck after buying mine I saw a boxed copy that was a bit beaten and battered for £8.