Tag: snes 150

150 SNES games reviewed #27: Top Gear

 

Top Gear (or as our friends in Japan would know it, Top Racer) is a racing game for the SNES. It was developed by Gremlin Graphics and published by Kemco.

It was one of the first racing games to be released on the SNES, so when it came out it was immediately popular. Everyone I knew back then seemed to have either this or Exhaust Heat with the lucky and truly dedicated having both. Top Gear and its two sequels – Top Gear 2 and Top Gear 3000 – were created by the same developers as the famous Lotus series of games which had been released earlier on the Amiga and the Mega Drive. It is important to note before anyone gets too excited this game has no connection to the TV show with the same name.

The good points are that the game feels very fast. I hadn’t played it for a fair few years and when I started playing it this morning I was very surprised at how fast it felt. It is also very bumpy in a way which is kind of hard to explain, but it is worth noting because I remember back in the day a few people I knew couldn’t play it because when it was in motion it made them feel sick. I love it as it actually helps to make you feel like your in there racing. But it’s important to note before anyone goes out and pays for this game, it might be worth looking for some footage on YouTube so you can see if it affects you.

I lost my first few races which meant instead of progressing I kept seeing the starting screen again. But I soon realised I wasn’t paying proper attention to my gears. You don’t get to choose a car or buy add-ons for it, or to even mess with its handling and tires. If this is something that is important to you then your probably better off with Exhaust Heat. Once I started paying attention though I soon found I was up there fighting for pole position again and again. This is when the game began to get really fun, but just when I thought I had seen it all, when I thought I had it in the bag, that’s when things changed a little bit.

I’d noticed there were pit stops but I had never seen the need to use them, sure I had got a little bit tight on fuel at times but there was always just enough to see me fly past the flag in first. You see short races don’t  really require a pit stop and refueling, but the lengthier ones will see you come to an abrupt halt half-way around the track in one of your later laps if you’re not careful.

This adds a whole new level of strategy to proceedings as you begin to have to think about when to have a pit stop, how long to stay in the pit, sure you can see your position getting worse while you’re being filled up but you know that in the longer races if you don’t fill up then you’re going to come to a stop and lose. Whole races can be won or lost based on your judgement of when you should pull in for a pit stop or how long you can put it off.

The graphics are good for the time. The screen is always split even when you’re playing on your own. In this case there is a computer rival in charge of a car on the bottom half of the screen. I like the music in this game, it might not be technically brilliant but it is fun. It fits its purpose of pumping you up for the races brilliantly and makes a change to all those games back then which suffered from having no sounds in game apart from that farting rumbling engine sound which used to be popular.

I would give this game a good solid seven out of 10. It is a fun game but I miss having a choice in terms of what car to drive and the options to tune it up and buy upgrades. Basically this game just seems like a very big slice of arcade fun not that that’s a bad thing, but you need to keep that in mind if you’re thinking about getting this.

A lot of times when I have seen this game online its been about £8 for an import cart or about £15 for an PAL one, with a boxed copy being as high as £30. I only paid £3 for my cart. The sequel does seem to be a little cheaper and easier to get your hands on though (I will get around to reviewing that sooner or later).

150 SNES games reviewed #26: Prince of Persia

Today’s game is Prince of Persia. Prince of Persia is a fantasy platform game, originally developed by a guy called Jordan Mechner and released in 1989 for the Apple II system.

At the time the game was held in high regard. People claimed it represented a great technological leap forward in terms of the quality of animation used in video games. As with most games which do extremely well it was soon ported to just about anything that could cope with it. The SNES version was done by Arsys Software, a company set up by former Technosoft staff members. It was published by Masaya in Japan and Konami in both the US and Europe.

I was thrilled when I originally played a home computer version of this game but the thrill had faded a little bit by the time I played the SNES version. Have you ever played a game and decided that it had the basics down right but that it just lacked something? That there were the bare bones of a classic in place but that the project needed fleshing out? The graphics are plain but the movement is still impressive. For those who have played the original its important to note that the SNES version is in fact longer, consider it sort of a director’s/extended cut. Instead of the original 13 levels, this version has 20. In the original you had one hour to complete the game but this has been increased here to two hours due to the added length. It is great to see so much added to this conversion in terms of gameplay, and it helps make this game worth considering if you have already seen what it has to offer on an earlier release on a different platform.

The game offers a good, if basic, story and a good degree of challenge. You won’t be finishing this game quickly. In fact you will probably make slow, steady progress punctuated with bouts of swearing. I  praise the game for its atmosphere and challenge but there is also a lot I have to say about the things that bug me. My main gripe with the game is that at times the controls feel kind of skiddy. Now we’re not getting into awful control territory here like Ultraman but they’re just not as crisp as I would like them. Often you will need to stop running before you run off a ledge and fall to your doom. You just feel that little bit too skiddy for my liking meaning often you’ll end up turning the air blue as you plummet to your death. The game is also more or less silent and although the movements in the game look impressive there could be a lot more flavour added in to the graphics. When it comes to presentation it just seems like a very bare bones production which is a shame. I guess after having seen the Konami name on the European box I had sort of expected a Konami level of presentation. That’s the thing when you put someone else’s logo on your product by having them publish it for you. It can act as good publicity as people can be pulled in by a well known name, but it can also come as a curse as those names and logos come with a reputation you then find your product having to try to live up to.

There are other games though that came out after this title which I feel used this game as a stepping stone and in doing so managed to offer a much fuller, richer experience, and you might be better off spending your hard earned money on one of these. (I won’t name them as I plan on eventually reviewing one or two of them.) I think influences from this game can still be seen in some games today, I think there is a definite case to make that this game was an incredibly important piece of software which helped shape so many titles which followed in its wake, much in the same way as Super Mario Kart helped to birth seemingly a million character-filled go kart racing games. Prince of Perisa’s DNA can be felt in more places than I can name, tunnelling its way through action platformer after action platformer. Of course as most people are aware the Prince of Persia name has lived on well into the more recent gaming environment with an awesome trilogy of games carrying the name and some of the original DNA appearing on the PS2 , Xbox and GameCube.

I would give this game seven out of 10. It can be frustrating but it is also incredibly rewarding. Every time you play you will get a little bit further, you will solve another puzzle or you will work out where you are supposed to be going just before you die. It has a very strong just one more go quality. I do think you need to think long and hard about the kinds of games you like before purchasing this though. If you don’t mind slowly making progress and learning from your mistakes then you will benefit more from the game, if you like instantaneous rewards and a game you can very easily make quick progress in then this probably is not the game for you.

My copy of Prince of Persia is a loose Japanese cart which I managed to get for a couple of quid a few years ago. If you really wanted to give this game a go you would be looking at paying between £15 to £25 for a PAL copy, depending on how lucky you are and if this game has a box and manual or not. I have seen a few boxed US copies going for as little as £13 if you have a converter or modified or import system.

150 SNES games reviewed #23: Final Fight

I try to keep games like this that everyone will know to a bear minimum or at least thin them out as much as I can, but I kind of felt that I needed to get Final Fight out of the way – and not in a bad way.

The game was important for a lot of reasons. The fact that it was on the SNES but not the Mega Drive was one of them, as this was part of the reasoning behind Sega coming up with the Streets of Rage franchise. The game touched and affected the whole of the market. I am going to try to talk about it but do my best not to retread the exact same ground everyone does (this will be hard with how much the game has been talked about).

Final Fight is a side-scrolling beat-’em-up produced by Capcom. Originally it was released as an arcade game in 1989. Final Fight was the seventh title Capcom made to work with its CPS-1 arcade system board. The CPS-1 worked a bit like the Neo Geo, you had a system board and other smaller boards could be mounted on top of this, and the large board was the guts of the arcade unit and the small board held the actual game. I actually own a CPS-1 board but the only game board I own for it is Pang! 3.

The game is set within the fictional Metro City. In the arcade game you get to pick one of three characters: Former pro wrestler-turned-mayor Mike Haggar, his daughter’s boyfriend Cody, and Cody’s friend Guy. The whole idea of the game is to take down the Mad Gear gang and rescue Haggar’s daughter Jessica.

The game originally began development as a sequel to the first Street Fighter arcade game but the genre was switched from a one-on-one fighting game to a scrolling beat ’em up and the title was changed following the success of Double Dragon. This is probably one of the main reasons that Final Fight characters have popped up in Street Fighter games.

When the SNES version was released it was in some ways limited. There was only Haggar and Cody – Guy had been dropped (although there was a version released in some territories called Final Fight Guy which removed Cody from the game and replaced him with Guy). There was also a level stripped out of the game and then there were some minor changes in connection to policies Nintendo had for games released on their machines. Female members of Mad Gear were altered to appear male as Nintendo had objections in regards to the ability to violently beat up women, even if they were busy trying to knife you to death. None of this broke the game or made a huge difference to how it played. I do think that with some effort they could have squeezed Guy in. I have seen games cheat to free up room by using the same legs or arms for characters before sometimes just colour swapped and I am sure there would have been a way to do something like this to free up a little room. The main thing that people tend to talk about is the fact that the game has no two-player mode, which I have to admit is a shame as this was one of the things that made the arcade machine so popular, the fact that you could go through the whole game with a buddy. It is not a game breaking deal though as long as you know about it in advance. The graphics are big, bright and impactful, the music is just as good. The only negatives there are can’t really be termed negatives with the game and more deficits from the arcade machine.

The game is a great scrolling beat em up to play on your own and even bearing this in mind I would have to give it eight out of 10. However I fully recognise that if you want to play with a buddy or have a friend around you would be better looking at one of its competitors or even one of its sequels (they are usually expensive though).

I have had my copy since I was a kid. I bought it before I even owned a SNES. It was September and I knew I was getting my SNES for Christmas, I already had a cheap converter and Final Fight came up for sale NTSC in my local games shop a place called Games World for £10. I used to get £5 a week pocket money and £2 a day lunch money. So I did what I think most game crazy school kids would do. I took an apple and a bottle of water to school everyday without my parents knowing and ate these for dinner while pocketing the money waiting for Saturday to come so I could buy Final Fight. Following this kind of logic I had a nice little collection by the time Christmas rolled around.

If you want to buy Final Fight PAL versions exist but whenever I see them they are crazy money. US NTSC versions crop up for around £15 for a cart. To be honest if you have a Wii U you can download Final Fight for £5.50 (the SNES version). Or if you have a PS3 or Xbox 360 you can get a perfect emulation of the arcade machine for about £6.50. It can be found under the title Final Fight: Double Impact, and for your cash you get both Final Fight and another Capcom game called Magic Sword (which was also ported to the SNES).