Tag: snes 150

150 SNES games reviewed #34: Power Drive

When I buy retro games they tend to belong to one of three categories. They are games which I owned as a kid and want to get again because I have fond memories of them, games I remember friends owning and which I have fond memories of playing at their houses, or are games which I can get cheap and figure what the heck I will give it a bash.

Today’s game comes from the second category. I had quite a few friends at school and all of them owned one console or another, but the most owned console was probably the SNES. Not everyone had the same taste in games though. So sometimes when I would go to visit a friend’s house I would get to play a game that I otherwise wouldn’t have got to try. One particular friend was mad on sports – cricket, football, boxing, motor racing – and unless it was a crazy sports related title like Punch-Out!!, he would have it.

One day when I went round he had a new game, one I hadn’t really heard much about and that game was Power Drive. The first thing I noticed on its case was that it was published by U.S Gold, but at the time I had never heard of the developer Rage Software.

U.S. Gold was founded in Birmingham in  1984 as the publishing division for a software distribution company called Centresoft. Its primary reason for existence was to republish popular US computer games in the UK. For ZX Spectrum and Amstrad CPC users the U.S. Gold logo became a big part of our lives. U.S. Gold no longer exists and nor does Rage Software. Rage’s first title, Striker, sold more than one million copies and established Rage as a major creative force in the interactive entertainment industry. But ironically the very thing that started them off – a football title – would ultimately be its undoing. In 2000, Rage began to expand into publishing. Due to a long run of games that did not sell as expected, the lack of sales and costs associated with their  David Beckham franchise tends to be considered to be what ultimately led to the company going bankrupt in 2003.

When my friend popped Power Drive into the cartridge slot I have to admit that it was nothing like what I expected. Putting it simply Power Drive is an arcade racing game based around rally driving. There is not a great deal of opening presentation to the game, you pick your car from an initial choice of two and then you start your career.

The graphics are isometric, you can see the whole of your car almost as if its a remote control car that you’re looking down at. This might seem to be a little basic at first but with the tricks under the game’s bonnet such as full sprite rotation and super smooth screen scrolling in every direction you soon realise that what looks on paper like average graphics actually look a hell of a lot better when moving. There are a few tiny issues with screen flicker but this mostly happens when the arrows that warn you of upcoming turns appear over the top of other objects. It’s only a momentary issue and you can still tell what direction the arrow is pointing so it doesnt really affect your game. There are night levels, and the following might sound like a strange thing to praise but the car’s headlights are handled brilliantly. Both of the headlight beams are animated separately, which just looks brilliant. The two lights overlap each other and it’s just a brilliant little touch which I can’t help but mention. That’s enough about the cars and their headlights, it’s time to talk about the backgrounds. They at first seem a little bit basic. The tracks and the scenery both look a little plain at first but they are full of subtle little details which take into account the characteristics of the country you are in.

The music is typical early nineties game music. I can’t claim it’s amazing but then again it’s not bad. Basicaly it does its job which is to be moderately exciting and to muffle the engine noises, etc so that they dont became a pain in the butt. You can turn the music off if you would prefer to hear your engine or if you’re going to play your own music while you play.

The game has three types of stages, they are individual time trials, head-to-head races against the computer, and skill tests. There are eight rounds of gameplay, set across a range of countries. As you race you get prize money for winning races but it is important to note that the cost of repairing your car is very realistic compared to other games, meaning if you have repeatedly ping-ponged your car off of the walls then 90% of your prize money is going to be spent on knocking your car into shape. You can race with a knackered car, but it becomes harder and harder to control and slower so it’s not really recommended.

At first this game will seem hard because it doesn’t control like a lot of other SNES racers, or at least not many of the wildly popular ones. If you have played either RPM Racing or Rock n’ Roll Racing then Power Drive would be down your alley. Once you get used to the controls though it becomes a challanging but fun driving game. I would give this game eight out of 10. I really enjoy it still today and can easily throw it on for a quick hour again and again. This game can be got for around £10 to £15. If you want to try it I would keep my eye on the various sites and try to grab a copy as close to the £10 mark as possible. The game is not wildly talked about and doesn’t seem to have any particularly big cult following.

150 SNES games reviewed #29: The Magical Quest starring Mickey Mouse

Mickey Mouse was the best known character in the whole world, but back in the late 1980s/early 1990s, Mario was just about everywhere – and not just in his video games.

He had his own cartoon series, The Super Mario Bros. Super Show!, and then it spiraled from there to the point he had his own action figures, stuffed toys, shirts, candy, and even a breakfast cereal. At one point in time you couldn’t do anything without seeing Mario.

On the other side, Mickey Mouse in comparison wasn’t seen as much. Sure he was on t-shirts and at Disneyland but he wasn’t quite as up front and in your face as he had been. Television channels tended to air the more modern Disney cartoons of the time such as DuckTales, Chip ‘n Dale: Rescue Rangers, TailSpin, Darkwing Duck, and such.

Disney teamed up with Capcom and brought a fair few titles to the NES, most of which are considered classics, such as DuckTales. Disney’s relationship with Capcom didn’t end with the NES though. Eventually the union brought us the game I am going to talk about today The Magical Quest starring Mickey Mouse (known in Japan as Mickey’s Magical Adventure).

The game is a bright, colourful platformer with the player taking on the role of Mickey. It’s part of a trilogy released by Capcom although we Europeans only got two out of three games (in fact, Japan was the only territory to see the third one, at least until they got GBA remakes). You move in the same sort of fashion as in most typical platform games, and you can defeat enemies  by jumping on them but you can also attack them by grabbing blocks and other stunned enemies spinning them around in Mickey’s hands and then using them as a projectile.

One of the gameplay features this game is most known for is the ability to find new outfits for Mickey, which give him different special abilities. For example, you get to play as firefighter Mickey who can use his hose. Sometimes this feeds into puzzles as well as being an option for attack. For example you might have to put out a fire to progress. It reminds me of the Mega Drive title Kid Chameleon, which seeing as I love that game is not a bad comparison at all.

The graphics are great, full of colour and character. The sound is cheery and matches the overall feel of the game. The controls are good – I don’t think they are quite Mario good, but they certainly more than do the job. When it comes to complaints some people would bring up the fact that The Magical Quest is quite an easy game, but that’s understandable since it stars Mickey Mouse. Capcom clearly knew a lot of kids would be playing this, so if it was Super Mario Bros.: The Lost Levels-hard it would have just led to mass complaints and screaming children. It’s not completely unchallenging, there are a few skills and basic patterns to learn and it’s kind of nice to find a game which focuses on the fun and doesn’t penalise you for anything. You have unlimited continues, when you die you start again with a full set of hearts and don’t lose any of your coins.

If you like fun platform games I would urge you to try this game. It’s a brilliantly uncomplicated slice of fun. It might be a little easy, and it might be a touch short – in fact, its length is the only real thing keeping me from giving it a huge score. All things considered I think I need to give this game a 7.5 out of 10.

If you’re after the game I tend to see it going for around £10 for the cart, although big warnings have to be given about the fact that the second one is rarer, and if you want to play the third SNES one you’re going to need to go down the import route. One way around this is to go for the Game Boy Advance remakes. They are more or less the same games with a few extras thrown in and they might be a little cheaper and easier to get your hands on (Plus you can get a European version of number three for the GBA).

150 SNES games reviewed #28: Ryan Giggs Champions World Class Soccer

Ryan Giggs Champions World Class Soccer was the game I played a little last night as well as early this morning. It is obviously a football (soccer) game and it was released on the SNES as well as the Mega Drive. It was developed by Park Place Productions and published by Acclaim.

You might not have heard of Park Place Productions largely because they were a bit of a bright light that burnt out very quickly. They were founded in 1989 and in 1993 they had become the largest independent developer of computer games. They had  130 developers making 45 games for 14 different publishers. At the end of December 1993 the company collapsed spectacularly. Basically they didn’t hit some targets they had been set by publishers and as a result of this they were denied payments, pulled out of contracts and literally left Park Place Productions up the creek without a paddle.

The first thing to note is that the whole Ryan Giggs thing is a bit of a con. The UK release featured a picture of the player on the game box and the cartridge label but any real connection to the guy or inclusion of his name ends there. The German version featured a player famous to them Sepp Maier, and the French featured a team likely to interest them, Paris Saint-Germain. None of the three have anything to do with the game beyond the box art and cartridge label though so from now on sod Giggs I will be referring to this as Champions World Class Soccer (or CWC Soccer if I get lazy).

Modes of play included in the game are the standard type, exhibition match and tournament mode. There are the obvious options to turn certain things off and mess with how long the matches last etc but nothing out of the ordinary.

The game’s presentation is pretty decent. There is a TV announcer talking about the match before it starts – talking as in text along the bottom of the screen, but the text is pretty cool. It mentions which team you are and what is good or bad about you. For example I got something on the lines of the following for my first match: “England have always been good at defence but there shooting record is a little unpredictable”. The in game graphics are pretty much the bog standard average football game graphics from this point in time so I don’t have a lot to say about them, they don’t make or break the game.

I like the fact that there is a big blue star around the character you are in control of. It is very easy to know who you are and then there is a button which seems to exist just to help you do little tricks either dribbling the ball around your feet, turning backwards for a second or shooting forward quickly – well, quickly for this game. Unfortunately this is the point at which my review has to get a little bit sour I am afraid that personally I feel that the gameplay is bad. The game is slow, both passing and shooting are hard and frustrating to the point you’ll soon find yourself turning the air blue. Sometimes it takes a few seconds for your character to become properly attached to the ball like you do in most football games. You will have ran on to the ball and it just wont end up under your control so you’ll be running backwards and forwards hoping it attaches to you and then a computer controlled player will just run straight up and claim it with no problem or pause in proceedings.

In my opinion this game is the worst SNES football game I have played so far. I like the TV start, I like the fact it makes it obvious who you are but I don’t really like the controls or the gameplay. It also didn’t give me my any of my demands such as great goal scoring animations or a voice shouting “Goal!”. I would give this game four out of 10 . It’s not unplayable but there are much better games out there for your cash. If you decide that you simply need this game to live the good point is it will cost you only £4 or £5 to buy it online and get it posted to you.