Tag: snes 150

150 SNES games reviewed #19: Pinball Fantasies

Pinball Fantasies is a pinball game which was originally made for the Commodore Amiga  by Digital Illusions CE, it was a sequel to there earlier pinball game Pinball Dreams (which was also ported to the Super Nintendo).

A further sequel was released in 1995 called Pinball Illusions but this never made it to the SNES, a remake of it called True Pinball did eventually make it to the ps1 and Saturn though and some of you may have played it.

Digital Illusions began in May 1992 in Sweden and consisted of four people who were formerly members of the demogroup The Silents. Demogroups are teams of people who make computer-based audio-visual works of art which are usually put into the public domain on disc. These were very popular in the Amiga and Atari ST days. If you owned an Amiga you probably sampled a few of these I remember ones with bouncing balls and techno-style music and ones which showed pictures of the Addams Family complete with MIDI music and all sorts. Digitial Illusions’ original office consisted of a small dorm room and this is where their pinball titles such as this were originally made. Eventually Digital Illusions became the company known today as EA DICE who are responsible for the Battlefield games so they’re still knocking about to this day. Apparently, Pinball Fantasies was ported to the SNES by a company called Spidersoft, which basically made a living converting games to different platforms. They also still exist to this day as a part of Rockstar and are now called Rockstar Lincoln. Heck, even the publisher of this game, GameTek, still exists today under the name Take-Two Interactive Software Europe. So I can happily say all companies involved in this game are still alive and kicking.

OK, back to the game at hand. This game has four differently themed pinball tables and they are as follows:

  • Party Land, which is a table based on an amusement park
  • Speed Devils, which is a table focused on car racing
  • Billion Dollar Gameshow, which is a table based on the idea of a game show, and then there is
  • Stones ‘N Bones, which is a horror themed table based on a haunted house.

The sound is functional. The controls although basic serve their purpose well and the graphics are bright and colourful. You would think it sounds like I like this game – well I kind of did like it a heck of a lot on its original platform the Amiga.

The problem is that the game when it was on the Amiga was on three disks and was about £10 as far as I can remember. So once you take these three disks and plant them on to a SNES cart they are suddenly trying to sell it for £40 and if anything it was a slight step backwards as the SNES did not seem to have as large a colour palette as the Amiga.

I suppose when trying to rate this there are several ways to look at it, I could mark it down for being a port from a non-Nintendo machine with no real effort to play to the machine’s strengths. I suppose though you need to look into what people’s options were at the time both on the SNES and on its direct competitor the Mega Drive. On the SNES you have Pinball Fantasies, Pinball Dreams and Super Pinball (I have never actually seen or played this one) and thats pretty much it for PAL pinball games. If you look abroad at Super Famicom games there is one called Battle Pinball which people tend to speak very highly about. There is also one called Jaki Crush which tends to receive mixed reviews, Super Pinball had a sequel that didn’t make it here. As you can see though your options as a SNES gamer were very limited when it came to pinball.

The Mega Drive had Psycho Pinball, Sonic Spinball, Crüe Ball, Dragon’s Fury, Dragon’s Revenge, all of which seem to be tailored much more to the hardware. I would argue if you want to look into retro pinball games you’re much better looking at the Mega Drive or the PS1 (There was an excellent import-only Power Rangers Pinball game on the PS1).

The game does control well enough and is good for a quick pick up and play session but then we now live in a world where you can pay a lot less then you would usually pay to track down a retro pinball game and get a couple of tables on a brand new pinball game on your console or PC within seconds. Pinball Fantasies is a bit of a hard sell in a world with things like Pinball FX, unless you’re really into your retro stuff.

I would have to rate Pinball Fantasies as a six out of 10. It’s not a bad game, in fact it is at times quite fun, but it doesn’t have any real, lasting value. If you have no one to play against, no one to beat, or to challenge to beat your high scores it all becomes shallow and pointless far too quickly. You can get a PAL copy of the game cartridge only for about £10. Boxed complete copies seem to settle around the £40 mark but like I have previously mentioned unless you are buying this as part of a collection or to fulfil a need for more SNES games then there are a lot of avenues where you might be better spending your money for a pinball fix.

150 SNES games reviewed #17: Street Fighter II: The World Warrior

In 1991 a game began to appear in arcades up and down the country. In fact, it began to appear around the world. This game was not a brand new piece of intellectual property. No, it was a sequel and strangely enough it was a sequel to a game no one had really asked for a sequel to – a sequel to a game that most people hadn’t even played.

Nintendo scored a massive triumph over their main rival Sega in 1992 when they managed to secure the first console port of this game. They knew it would  make sales of there Super Nintendo hit new heights.

When the first previews started to pour in there was one thing they would say – one rough statement that would be in there among the praise and excitement that was “this conversion looks to be arcade perfect”. In all honesty this wasn’t quite true, the conversion was not arcade perfect but it was so close that without the arcade machine and home version side-by-side and a well-trained eye the differences were too slight to care about given how fun the game could be.

I am sure by now some of you will have realised what game I am talking about, and if not then I am sure it will soon dawn on you. This game was responsible for the sudden increase of a whole genre and, just as Nintendo hoped, it did cause its machine to fly off shelves. I remember the pure desperation kids at my school had when it came to trying to get their hands on it, copies had sold out locally, adults had even resorted to buying new SNES’ which were bundled with a copy of the game. A lad brought an US NTSC copy of the game into school, just the cartridge – no box, no manual – and when he removed it from his school bag and laid it on the table people just wanted to look at it and to touch it. You would have thought he had produced the holly grail from his small brown satchel bag.

I am of course talking about Street Fighter II: The World Warrior. Having grown up playing on the Atari 2600, the Spectrum the NES and Master System having two buttons seemed revolutionary to me. So the fact the SNES had six main buttons, and all six of these would be used in Street Fighter II almost blew my mind. This small little point made it feel like an arcade game in your home. I had of course played Street Fighter II in the arcade and I have to admit back then that when I got to play the SNES version the subtle differences were not picked up by me at all.

So now I will talk about the game. There are eight playable characters – you pick one and then you fight the other seven. Get past these and you have to take on the four boss characters who are not playable in this version. The graphics are still decent, I think they’ve aged quite well. The music though – I absolutely love the music. I think Capcom just ticked every single box, there are elements in the music which seem to remind you of the country and character the tune belongs to but then all of them seem to be upbeat and full of energy. They also seem to speed up in tempo to follow the action going on around them and this affects you inside on a deep level. The music gets faster, you feel you can get faster, you feel you can take out your enemy even quicker even more stylishly. With eight selectable difficulties there should be one which is just the right side of challenging for more or less anybody. With a little effort the special moves are easy enough for anyone to learn and once you know the sequences they work pretty much every time unlike some of the others which tried to copy this game.

Special mention needs to be made to the bonus level smashing the car up. Yes, it is somewhat borrowed from Final Fight but it is so satisfying. This game has a lot of re-playability. First there is the fact you can try to see the ending for each character but then with the vast amount of difficulty settings on offer you can keep upping the difficulty giving yourself a new goal to strive for and the skills you gain in doing this can then be used to show your friends who the boss is in multiplayer.

I would give this game a nice solid eight out of 10. I have owned my cart for so long that I cant remember how much I paid, in fact I have two carts, one PAL and one NTSC. This is one of the games were a lot of people have a lot to say about the PAL conversion – the fact it is slower and it has fairly sizeable boarders. Personally it doesn’t bother me, unless you run the two versions side by side you’ll never notice.

Should you buy this if you own a SNES? Well this is where things get a little tough. It is the first of three versions released for the machine, all of which have made there way to the Virtual Console service. If you do decide you want this version on cartridge it will set you back between £5 to £10, which is well worth it, but you might want to stop and consider all of your options first. If you own a PS3 or Xbox 360, then for £15 to £20 you can get Ultra Street Fighter IV.

150 SNES games reviewed #16: Virtual Soccer (aka J.League Super Soccer)

I have mentioned before that when it comes to football games back in the SNES days there was a wide selection as opposed to today’s simple choice of FIFA or PES.

So I thought that it was about time I looked at another one, J.League Super Soccer, which was made by Hudson Soft. You’ll most likely have heard of Hudson due to its most popular series of games Bomberman or due to the fact that they made the first eight Mario Party games for Nintendo. (On a side note Hudson Soft ceased to exist as a company in March 2012 and was merged with Konami Digital Entertainment, although Konami intend to carry on using the Hudson name.)

The first thing I am going to say about J.League Super Soccer is it has a wonderful intro. But the truth is you cant describe what this game does when left to its own devices as an intro there is no story. What we really have here is an arcade attract mode. Basically some lively football music with a nice chant running through it is played while the game goes from showing you a bit of in game footage, to pictures of clapping fans, to the game’s name and then back to small what can best be described as football comic strip pictures. It almost reminds me of one of those brilliant Amiga software demonstration discs you used to get, the type which would show you pictures graphics and music just for the purposes of entertainment. If you can’t tell, this is something I love about this game.

Originally I didn’t realise what I had been playing was a common game, which came out in the UK with some minor alterations. In fact you might have heard of it, it was called Virtual Soccer. Basically all they did was put in the English language and change the teams from Japanese first division teams to national teams. In the process of buying games for this series of reviews I very nearly went and bought Virtual Soccer which would have meant I had wasted my money buying the same game twice. Something I did notice was that the game has a speed option and you can play it at normal speed or fast speed, but even normal speed is quite fast and this is something I like. You can choose two views to play from. I chose the overhead view which made it look like a game I am sure most of you will have heard of – Kick Off.

I found it hard to shoot but then I am usually bad at these kinds of games. Passing didn’t seem to go quite where I wanted it to go, but unlike the last football game I played the ref at least seemed fair calling for yellow cards when I was fouled as well as when I fouled the computer. When you score there is the satisfying “Goallll!” I wanted to hear in the last game, but still I don’t think enough fuss is made for my taste. You can see the little man is celebrating but I still want to see it closer up. I want to see players punching the air or hugging each other in a cartoon panel or something.

I am glad this game exists because I love having a wide variety of choice and there are things I really like about this game, the presentation, the speed the “Goallll!” soundbite after you score. I guess I would give this game a five out of 10, despite it giving me some of the things I said I wanted to see in a football game during my last football game review it was a step forward in some areas and two steps backwards in others.

Fortunately for anyone who would like to try this game the English PAL cart can be got from eBay for about £3 including postage. I paid £2.25 for the Japanese version including postage. This does raise an interesting point about importing though, the fact that games can change from region to region so sometimes some research is useful to make sure your not buying an altered version of something you already own. But I guess I am still searching for my perfect 16-bit football game.