OK, It’s been a little while since I’ve done Retro Monday. I believe the last time was back in October 2017 where I played Monster Max for the Game Boy.
So, A long while indeed. I decided to bring back Retro Monday for a few reasons.
- The first is that I miss doing it, it was a way to give games I may not have played before a try, even if it’s a brief 1 hour. It gives me that chance and I can play it more in my own time if I like it
- It’s fun, I had loads of fun with the games that were played, even the bad ones because of the chat.
- Mario Kart Monday and life got in the way before. I can now get Retro Monday back, but the earlier time of 7:45 – 8:45 was too early as my children got bigger, but with Mario Kart Monday not happening anymore, Retro Monday can take its place
That brings us to the newest Retro Monday. I thought Hey, we’ll pick a game a go from there. I forgot about E3 and for the first Retro Monday in about a year and a half, it was Retro Wednesday.
On to the game I got to play.
The game was choosing on The GRcade Forum in the Retro Monday Revenge thread, the rules are the same a person picks 3 games and 1 is picked via a poll. The person who chose this time was Grum and the game that won was Prince of Persia for the Super Nintendo Entertainment System. Coming out in 1992 it’s a platforming game that originally made for the Apple II in 1989, The game has a timer of 60 minutes where you have to reach the end, fortunately on the SNES version it’s doubled to 120 minutes which you would think would make the game easier, well that isn’t the case, the levels are more difficult and there are double the amount going from 12 to 24. One good thing in the SNES version is that after the timer runs out you can still finish the game, but you fail to save the Princess.
I really liked playing this even though I ran out of time on the second level. The game is tough and requires trial and error, but I think that’s the point, you have to take your time, or if you move quick and get taken out by a trap, you then know when to slow down and think about your approach when you get there again. I found the combat a little irritating. Not because it was bad, but I was never sure about when to attack or parry. Sometimes the enemy would take one swipe at you, you’d parry then attack, other times it was several consecutive attacks, and I’d die. Maybe there are better signals for their attacks that I personally didn’t see, and on a replay, I’ll keep an eye of for that. The platforming is solid, with simple running and jumping over gaps and traps to climbing up and down ledges, there appears to be a sneak, that must be used later in the game to get by things, maybe enemies that are sleeping. I know it’s useful when there are spikes. If you run into where spikes are you get poked, but if you sneak you walk into the fine enough as if you are walking between the spikes and you can progress. Little things like that make it pretty interesting. Oh and then there’s the frog thing which I have no idea what it’s for.
Musically the game is good, there’s great music in the levels and some wonderful sound effects, from the spikes jutting up through the floor noise, to the ARGH of the guy you attack with your sword. It uses the SNES sound chip well.
I’ll be honest, I never played Prince of Persia before Sands of Time, and I think this is a very very good game and should be tried by all, yes it’s difficult and you have a time limit, but it’s fun and learning the game is a part of it that’s done so well it feels like it makes sense.