You have your Sonics and your Marios, then there are all the lesser-known platforming heroes – some of which are in games which could rival the likes of the above and others who are in games that are poor, pale imitations.
If you owned an Amiga there were certain characters you were bound to know and love, and one of these was James Pond. He was a well-loved star of several games but they weren’t Amiga exclusive. In fact I think all of them ended up on the Mega Drive, and the SNES got everything apart from his first game. (James Pond 2: Codename Robocod was released on the SNES under the name Super James Pond, almost ignoring that there was a previous game.)
Now you might think that I am going to be talking about Super James Pond or its sequel James Pond 3: Operation Starfish but actually the game I am going to be talking about today is James Pond’s Crazy Sports (known as The Super Aquatic Games in the US, and just The Aquatic Games on Mega Drive). Basically this game took the character of James Pond and used him to front an aquatic-themed parody of the sports mini games joystick wigglers like Konami’s Track & Field.
This game is the only James Pond title not to be a platformer. You can’t help but think the developers had the idea they could spin the character off in to other genres and in doing so might help him to grow in fame and begin to approach Mario levels.
The first thing I noticed when booting this game up was that I knew the opening music. I more than knew it, it was something I have found myself humming before and then it hit me it was a particularly cheery eight-bit version of Ode to Joy (from Beethoven’s ninth symphony). I have to say this was a good start as I put a smile on my face before I had even pressed a button.
Now in talking about James Pond’s Crazy Sports, I have to admit some of these issues are not really raised in relation to the game but to the whole genre at that time. There’s only so much you can do when it’s bang buttons like mad till you win or lose. It tires your fingers, you get blooming scared you will break the pad. The game does nothing to teach you how to play it so you end up spending so much time just messing around working out what you are supposed to be doing. Sure back in the day you would have had the manual and that would have helped but it wouldn’t have been that hard to put some in game instructions – some text on the screen – before an event? All of the games are really basic and despite my best efforts I couldn’t come anywhere, I admit I didn’t hammer the pad as hard as a kid would have done back when this came out but who really wants to risk breaking a joypad from an old system when the number out there is finite?
I loved the three James Pond platformers as a kid. I found them funny charming and enjoyable. I even enjoyed picking up the Nintendo DS re-release of the second one so the problem here is I was and am invested in the character. I think James Pond rules and if you can’t manage to sell a spin-off to someone who clearly loves the original franchise then you are clearly barking up the wrong tree.
It’s just a shame. The game’s bright, has good music, but just doesn’t deliver. It feels souless and shallow and well I feel I need to give it 2.5 out of 10 – a sad, sad day for James Pond.
At first I thought it didn’t even hit these shores as all the copies I saw were American and between £10 to £15. Add to the fact that a modfied machine wont even play it without a heavy-duty Datel Universal Adapter and it’s expensive. But then I realised that in the UK it had a different name and it’s about £8 to £10 for a PAL game, but it’s still not worth it.