Tag: Retro Hour

Retro Monday Game 90 – Tomba!/Tombi!

Tomba! was a platforming game made by Whoopee Camp and published by Sony for the PlayStation 1. Releasing in Japan in 1997, it was 1998 that we in the UK got the game but it was called Tombi! not Tomba!.

 

I looked online for a little while and I saw that Tomba is Italian for grave and that may be the reason for the title change.

The game was picked by GRcade in a poll of three games that were selected by Jeffyard.

I have little knowledge of Tombi, very little. The only time I can remember seeing it was one year at Awesome Games Done Quick, and some guy asked another guy if he would basically shut up. Well, as I found out on during this stream that was Tomba! 2, so my experience was with the wrong game anyway.

The game centres around a young boy, named Tombi. Described as a pink-haired feral boy, you started the game to try and find your grandfather’s bracelet that was stolen by the Evil Pigs. You’ll get to see a lovely animated cutscene at the start for that. Travelling around you’ll come across a variety of friends and things to collect (and this was in only around 1 hour of play time).

The gameplay is a little different to your standard platformer – you don’t just run along and jump on the enemies and then carry on running. In this there are more platforms in the background, and there are then places you can jump onto a wall in the background and climb it, and then explore the area. It seems to be like that for a fair whack of what I played –  you even climb a pretty big set of walls and platforms at one point to find an old guy. Enemies are defeated in several ways: you can either hit them with a weapon which will kill them dead when fully charged, or incapacitate them, when not charged. When incapacitated you can jump on them and grab ahold, press jump again and you jump up with them and throw them. They will die and if hitting another enemy take them out too. I must add, you don’t have to hit the enemies you came across to grab ahold of, but it can make it easier than jumping on them while they are moving. It’s the unique fun of this play style that has me itching to play more.

Musically it’s also lovely. The sound effects pack a punch and the music has a kind of whimsical, upbeat colourful feel.

I’ll say now, that I plan to play more of this. I’m eager to get back to it – there’s something about it that just calls to me. It’s colourful, fun, cheery and plays extremely well, and even as I’m writing this I just want to get back to the game.

Verdict: Highly Recommend

If you’d like to take part in voting for the games or even  picking the games yourself, take yourself over to the GRcade forums and pop into the Retro Monday thread and just post to show your interest. Not just that, you can watch the gameplay live over on Twitch where it’s streamed at 9pm on a Monday evening.

Retro Monday Returns! Game 89 – Prince of Persia!

OK, It’s been a little while since I’ve done Retro Monday. I believe the last time was back in October 2017 where I played Monster Max for the Game Boy.

So, A long while indeed. I decided to bring back Retro Monday for a few reasons.

  • The first is that I miss doing it, it was a way to give games I may not have played before a try, even if it’s a brief 1 hour. It gives me that chance and I can play it more in my own time if I like it
  • It’s fun, I had loads of fun with the games that were played, even the bad ones because of the chat.
  • Mario Kart Monday and life got in the way before. I can now get Retro Monday back, but the earlier time of 7:45 – 8:45 was too early as my children got bigger, but with Mario Kart Monday not happening anymore, Retro Monday can take its place

That brings us to the newest Retro Monday. I thought Hey, we’ll pick a game a go from there. I forgot about E3 and for the first Retro Monday in about a year and a half, it was Retro Wednesday.

On to the game I got to play.

The game was choosing on The GRcade Forum in the Retro Monday Revenge thread, the rules are the same a person picks 3 games and 1 is picked via a poll. The person who chose this time was Grum and the game that won was Prince of Persia for the Super Nintendo Entertainment System. Coming out in 1992 it’s a platforming game that originally made for the Apple II in 1989, The game has a timer of 60 minutes where you have to reach the end, fortunately on the SNES version it’s doubled to 120 minutes which you would think would make the game easier, well that isn’t the case, the levels are more difficult and there are double the amount going from 12 to 24. One good thing in the SNES version is that after the timer runs out you can still finish the game, but you fail to save the Princess.

I really liked playing this even though I ran out of time on the second level. The game is tough and requires trial and error, but I think that’s the point, you have to take your time, or if you move quick and get taken out by a trap, you then know when to slow down and think about your approach when you get there again. I found the combat a little irritating. Not because it was bad, but I was never sure about when to attack or parry. Sometimes the enemy would take one swipe at you, you’d parry then attack, other times it was several consecutive attacks, and I’d die. Maybe there are better signals for their attacks that I personally didn’t see, and on a replay, I’ll keep an eye of for that. The platforming is solid, with simple running and jumping over gaps and traps to climbing up and down ledges, there appears to be a sneak, that must be used later in the game to get by things, maybe enemies that are sleeping. I know it’s useful when there are spikes. If you run into where spikes are you get poked, but if you sneak you walk into the fine enough as if you are walking between the spikes and you can progress. Little things like that make it pretty interesting. Oh and then there’s the frog thing which I have no idea what it’s for.

Musically the game is good, there’s great music in the levels and some wonderful sound effects, from the spikes jutting up through the floor noise, to the ARGH of the guy you attack with your sword. It uses the SNES sound chip well.

I’ll be honest, I never played Prince of Persia before Sands of Time, and I think this is a very very good game and should be tried by all, yes it’s difficult and you have a time limit, but it’s fun and learning the game is a part of it that’s done so well it feels like it makes sense.

Verdict: Recommended.

Retro Monday – Demon’s Crest

Demon’s Crest is a spin-off from Ghost ‘n Goblins and is the third game in the Gargoyle’s Quest series. It came out in Japan and the US in 1994, but again Europe had to wait longer and we got it in 1995. The game was developed by Capcom.

The game is a platformer with a few RPG elements thrown in. Unlike Ghosts ‘n Goblins, where you play a brave knight trying to save a princess, Firebrand –the player’s character – is on a quest to become ruler of the demon kingdom and get back special crests that were stolen from him. When combined the crests give him infinite power. Firebrand has the ability to shoot fireballs, and kinda fly, he stays in place and can move left or right, but he cannot ascend. After collecting more of the crests he gains abilities to change into different forms, I only got one crest and was able to turn into G. Gargoyle which allowed me to break statues. It also gave me a different fire attack that was needed to fight a boss as Firebrand’s attack didn’t work.

You get more forms and magic as you progress through the game too. There is a form that does allow you to fly properly. The gameplay is great, it’s fun fireballing various demons and trying to make progress in a world that is quite open as to where you go via the map where you can fly to different locations. It’s not an easy game mind – bosses are tough and you have to be careful and think about the boss patterns to get anywhere. It isn’t unfair though, and when you die you realise what you’re doing wrong, even if only a little at a time.

Visually the game is great, the detail on the sprites is great and stand out as some of the best on the SNES. The backgrounds are detailed, the levels’ foregrounds are dark and grim, it’s lovely to look at. The music is also great for the game, with its gothic sound and eerie vibe. It really adds to the atmosphere and accompanies the demon world so well.

Verdict: Highly recommended

Join Pedz for Retro Monday on GRcade’s Twitch channel every week, and vote on what he plays next on GRcade

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