Tag: kerr9000

150 SNES games reviewed #13: Mecarobot Golf

So you have a game which is basically a vehicle for a real life star, but you find out that he is only a star in your country, and no one else knows who he is, so what do you do?

You could just remove the connection to the star and hope the game sells on its own strengths. You could try and find another person or people famous to the other markets you want to release it in. Or you could just add robots – yeah , that’s what you could do, you could just add robots.

This is what happened to Serizawa Nobuo no Birdie Try, a Japanese Super Famicom game staring Japanese professional golfer Nobuo Serizawa. He was replaced with Eagle the robot and the game got the name Mecarobot Golf because well robot plus anything equals better, doesn’t it?

The whole robot thing is a gimmick. And not a good gimmick, not one layered with reasoning but a rubbish palate swap of an idea. Buying this game I had another game in mind which was the Neo Geo game Super Baseball 2020, a game in which you have whole teams of robots playing baseball together with excellent presentation and gameplay.

Nothing is actually wrong with Mecarobot Golf it controls in a similar way to most golf games with pressing buttons at the right time in accordance to a meter. There are a decent number of holes but the robot thing serves no purpose at all. You don’t even play as a robot – you’re a human trying to beat the robot. I have read notes that there is some story to this game that in the world in which this game exists humanoid robots are considered to be second-class citizens, their rights are limited and one of the things they are not allowed to do is participate in golfing tournaments. So a rich benefactor purchases Eagle and builds all of the golf courses for him to play against the robot on. This story must have just been manual fodder though, as I never got any of that from playing it. All I got was I am playing as a boring generic man against a poor transformer sprite for no real reason at all.

Other than the weirdness of its birth there is nothing to much I can say about the game. The music’s fine, the graphics are decent if not amazing and the game plays fine. It’s just another average five out of 10 game – don’t get drawn in by the robots.

I spent £3 on getting my cart and that includes postage. It doesn’t come up for sale that much over here as its a US import that never saw release here, and in Japan it came out but with the title I have given above. If you do go for it on the rare occasions it surfaces it never seems to go above £10. Heck after buying mine I saw a boxed copy that was a bit beaten and battered for £8.

150 SNES games reviewed #12: Wing Commander

I’m not sure how many of you will have heard of Wing Commander. It’s a long running franchise which started out on PC which was then ported to various systems including the SNES, hence me talking about it.

Wing Commander can basically be called a space combat simulation. It wasn’t the first game of its type really but it was unique with its branching mission tree, complex characters and attempt at a cinematic-style story. You start as a rookie pilot aboard the Tiger’s Claw. Before you start blowing stuff up you get to walk around the ship, talk to other pilots, talk to the bartender, etc. There is a lot of stuff there purely to try and make your adventure seem real. For example you can enter the barracks were you will see other pilots sleeping, you will see and hear water dripping into a bucket on the floor and you can open your locker to see your shirt and see what rank you currently are and what medals you have.

Once you visit the briefing room, that’s when things really start. First you attend your briefing where you’re told what your mission will entail and who your co-pilot will be. This is all done with a mix of text, graphics and animation. Once this is over you get to see animation of you running to your ship in your gear with exciting music playing to get you pumped up ready for battle. You start out heading to check points to investigate them and its not long until you meet the vicious feline Kilrathi. In the first mission you’ll have to fly through an asteroid belt and destroy several small lots of Kilrathi before making your way back to your base ship. The best part is if you die you get to watch your own funeral which contains more animation and text than some games bother with for an ending when you’ve completed the whole game and attained everything possible.

I found that the game works quite well at drawing you in to the plot, making you want to see how the story unfolds, and in a very short space of time you begin to form opinions on the other pilots. You forget that they’re all drawings with AI attached and begin to go: “Bossman is cool but I cant stand that Iceman”. With the fact that there is a chalk board on which you can check your kills against other pilots kills it can become quite competitive. There are times that you can almost forget you’re on a game you will get so into it.

The downsides of the game are in my opinion so few and so slight that it is hard to pick real fault, there are more things you can do than there are controls on a SNES pad, but they got around this by means of tricks where you hold one button while pressing another to do something totally different from what that button would normally do.

This game must have done quiet well on the SNES in the day, maybe because there wasn’t a lot of stuff like it. It did so well that a PC expansion pack was turned in to a second Wing Commander SNES game (Wing Commander: The Secret Missions) and Wing Commander II: Vengeance of the Kilrathi was ported to the SNES (but was never released due to financial projections and a drop in SNES sales by the time it was finished, unfortunately). The sad thing is that the original Wing Commander on SNES had been handled by Mindscape on behalf of Origin and what happened was that it tried its best to recreate the PC game on a SNES. Origin handled the second one itself and apparently went to great lengths to tailor it to the SNES to build it from the ground up as a version that would best appeal to Nintendo players.

I would rate Wing Commander as a solid eight out of 10. I have owned my copy since I was young and it was the start of  a brilliant adventure, I happily brought Wing Commander: The Secret Missions and then when I found out that Wing Commander III: Heart of the Tiger was coming to PlayStation and had Mark Hamill of Star Wars fame in it I nearly exploded. I had a look online at prices for this game and you can get the PAL version for like £10, and sometimes it is even boxed for that price, so really you can’t go wrong. The only possible thing worth pointing out is that you can get the PlayStation Wing Commander III complete for the same price and as this is a bit more advanced if you own a PlayStation you might decide that III is in fact a better starting point for you. All of the Wing Commander games are basically linked but they all tell more or less self contained stories so there is no real issue with dipping in to the series at any point.

Back in the SNES’ day there were so many platformers, so many beat ’em ups and so many sports games the real beauty of Wing Commander was and still is that there is so very little on this platform like it, sure we have faster arcade style stuff like Star Fox and then there are the first-person shoot ’em ups like R-Type, but actual tactical space combat like this is not really one of the machine’s big selling points so it makes it stand out all the more.

150 SNES games reviewed: #7 Krusty’s Super Fun House

No TV series makes it past 20 series without someone realising it has the potential to sell a lot of other stuff by association.

The Simpsons was a largely adult-humoured comedy which children seemed to become obsessed with. So it was no surprise when the Bart vs. this and that games started to pour on to the NES. It didn’t even take the programme being around long for it to begin to happen. Bart was the main Simpsons character who was focused on when it came to games, so when a Krusty the Clown game was announced it almost took me by surprise. I can’t remember who had it first, but it seemed to be one of those games that almost all of the SNES owning guys at school got hold of.

What neither I nor the rest of the guys knew back then was that Krusty’s Super Fun House originally was not a Simpsons title at all, it was a game called Rat Trap. So whatever you think of the game you cant really call it a rushed cash-in on The Simpsons’ name, as the game was completed in its original form long before The Simpsons was attached to it. Acclaim, bought the finished game and decided to make a large return on it they would make alterations and turn it into a Simpsons vehicle. This made it the first Simpsons game not to feature Bart as the central character (although he does appear in it).

Rat Trap was developed as an Amiga game, and non-Simpsons versions of the ROM/disk image can be found for those interested in that kind of thing. Whether the game ever saw any kind of limited release in its original Rat Trap form, I have no idea, maybe it was and that’s how its ROMs ended up online, or maybe it was leaked by someone close to it. What was originally intended to be an Amiga game ended up having the Simpson’s license added and then ended up being released for the Amiga, DOS, Game Boy, Game Gear, Master System. SNES and Sega Mega Drive. From a business stand point I cant say I blame them, the more machines it is on the higher sales potential it has, which is something a lot of companies seem to have forgotten nowadays while they try to court exclusivity deals and pay cheques from various system owners.

The main goal of the game is to slaughter the rats by leading them to what I can best describe as semi-automated killing machines. Back then no one saw anything wrong with the murder of cartoon rats. I can only imagine what would be said if something like this came out now – PETA would have a field day. After all they already think that in order to become raccoon Mario, Mario takes his super knife and slices his way into a live racoon pulling its guts out with his teeth, which until they put the idea in to my head I merely thought it was magic, or that he slipped on a raccoon onesie and gained new powers due to mental illness (wouldn’t you be ill if you saw bullets with talking faces and dinosaurs who could eat things twice their size?).

To get the rats into the killing machine, Krusty needs to do a bit of puzzling, lifting up blocks and putting them in the right place for example. The graphics and the way this works has a bit of a Lemmings feel to it, which is no bad thing in my opinion (I just wish it was a little more like Lemmings).

Krusty is also armed with a small supply of weapons in the form of custard pies or balls. These have no real use when it comes to the rats but there are other characters around such as snakes which will attack Krusty and he can use these to defeat them. Strangely, there are massive parts of levels the rats never even go near, and in fact they couldn’t even reach if you messed up, but you can explore these areas and kill the enemies there, for points I guess. To finish a level you need to kill all of the rats and then return to the starting door to hear a little jingle and then move on to the next one. Sometimes the level will be made so you can’t just go back and you need to go forward and then around to get back, beating the enemies in your way to get there.

The graphics are bright and functional, if not amazing. The Krusty sprite looks good but the fact he is constantly smiling seems a little strange given the Krusty we now know and love. I guess this game came out quite early in The Simpsons’ run so Krusty was a little more child-friendly back then, and he hadn’t been fully characterised as the alcoholic, only in it for the money scumbag we all know and love.

The game is functional and at times fun, but I really believe no one would even bother to play or look for it now if it was not for the attached Simpsons license. I score this game five out of 10. It is just plain average. So average that at times it hurts. I am sure I enjoyed this more when I was younger. I rate this game much higher as an example of good business decisions than as a game.

I paid £3 for my NTSC cart of this game not long ago, but looking online £8 seems to be about the going rate for it in either PAL or NTSC. So for once I am actually showing you a game you can get without needing either a import machine or a wad of cash.