Tag: Snes

Retro Monday – Demon’s Crest

Demon’s Crest is a spin-off from Ghost ‘n Goblins and is the third game in the Gargoyle’s Quest series. It came out in Japan and the US in 1994, but again Europe had to wait longer and we got it in 1995. The game was developed by Capcom.

The game is a platformer with a few RPG elements thrown in. Unlike Ghosts ‘n Goblins, where you play a brave knight trying to save a princess, Firebrand –the player’s character – is on a quest to become ruler of the demon kingdom and get back special crests that were stolen from him. When combined the crests give him infinite power. Firebrand has the ability to shoot fireballs, and kinda fly, he stays in place and can move left or right, but he cannot ascend. After collecting more of the crests he gains abilities to change into different forms, I only got one crest and was able to turn into G. Gargoyle which allowed me to break statues. It also gave me a different fire attack that was needed to fight a boss as Firebrand’s attack didn’t work.

You get more forms and magic as you progress through the game too. There is a form that does allow you to fly properly. The gameplay is great, it’s fun fireballing various demons and trying to make progress in a world that is quite open as to where you go via the map where you can fly to different locations. It’s not an easy game mind – bosses are tough and you have to be careful and think about the boss patterns to get anywhere. It isn’t unfair though, and when you die you realise what you’re doing wrong, even if only a little at a time.

Visually the game is great, the detail on the sprites is great and stand out as some of the best on the SNES. The backgrounds are detailed, the levels’ foregrounds are dark and grim, it’s lovely to look at. The music is also great for the game, with its gothic sound and eerie vibe. It really adds to the atmosphere and accompanies the demon world so well.

Verdict: Highly recommended

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Retro Monday – Home Improvement: Power Tool Pursuit!

Home Improvement was a sitcom in the 90s and was rather popular. Of course with its popularity came a game. Home Improvement: Power Tool Pursuit! was released in 1994 and was made by Imagineering and was released on the Super Nintendo Entertainment System.

I haven’t played this game, and to be honest I’ve barely heard anything about it. Let’s start with a brief description. HI:PTP is an action-platformer, where you have to collect the tools that had been taken on Tim’s show Home Improvement.

When I put it on I knew it was meant to be bad, but I honestly didn’t think it was that bad – at least for a very short period of time. Tim, the player’s character, controls are very off – like he’s really light and floaty, for want of better words. There’s also the level design, it’s not great and the fact that you have to go around levels looking for power tools that disappeared is just awful. It wouldn’t be so bad if it was fun to play and the level design didn’t suck, but that’s what it does – it sucks.

I will admit that visually it isn’t horrible, it’s pretty decent for a TV show tie-in. Musically, I think it’s pretty bad, it has a remix of the TV show theme, and then it seems to just be that, varying remixes of the show’s theme. All the music I heard has a similar sound and for me, there isn’t much variety.

Verdict: Avoid

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Retro Monday – Plok

Retro Monday review PlokPlok was is an action platformer made by Software Creations for the Super Nintendo Entertainment System.  It was published by different companies in different regions and came out in 1993.

Why did I choose Plok as the game for this week? Well, it’s something I played a little of as a kid and had fond memories of the brief time I had with it. The memories were nothing specific, just that I liked it. Now, going back to after 20 odd years and seeing the game still has massive bags of charm with fun gameplay is a joy.

The gameplay itself is pretty groovy, you play as the titular character Plok and have to jump, punch and kick your way through levels. The punch mechanic is similar to Rayman, in that you throw your limb and the enemies to kill them. only in this, you get four attacks as you use each limb as a projectile. One cool thing is certain targets you hit will make your limbs not return to you and instead go to a clothes hanger and you have to get them back. In one level I had to use three of my limbs in this way but didn’t get them back until I found a power-up, which not only gave me a gun but also when it ran out I received all my limbs. Speaking of power-ups, I only had three but they were varied. One was a boxer, that let you punch indefinitely. Another had a sort of blunderbuss that had a shotgun-like spread shot and the last was a flamethrower which came in really handy.

Musically the game has a pretty sweet rock-inspired soundtrack, and it has some nice variety in its styles, like having a different feeling soundtrack when you play as Grandpappy Plok, I was told on the stream that there’s a rumour that when Shigeru Miyamoto heard the intro music he believed it came from a SNES with a custom chip. You then have the visuals which ooze charm, they’re vibrant, well detailed, and all-around well made. The levels are fantastic, the sprites are simply glorious. It has to be one of the best looking SNES games I have seen.

Verdict: Highly recommended

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