Released by Capcom in 1992 on the Super Nintendo Entertainment System and re-released on the Game Boy Advance in 2002, The Magical Quest: Starring Mickey Mouse was one of many Disney games released throughout the early 1990s along with classics like Aladdin and The Lion King.
The Magical Quest is a typical platformer; the player takes on the role of Mickey Mouse trying to save Pluto from King Pete. Mickey has a number of unlockable costumes, each with its own unique abilities. For example the turban outfit gives Mickey the power to shoot magical projectiles at enemies. Without one of these costumes Mickey is able to grab enemies and items and throw them as projectiles, a system which makes them more than a straight upgrade.
The game has a clean visual style and the soundtrack is full of some lovely happy chiptunes, however despite all of this the game wasn’t that fun to play. I may have been having an off day but I was pretty bored throughout. The platforming is fine, and the costumes are interesting however it just didn’t click; a sentiment shared by one of the stream viewers at the time. Its a shame as watching a speed run of it made it look more fun than it was.
Released in 1991 for the Sega Mega Drive, Streets of Rage is a classic and fondly-remembered retro franchise which spawned two direct sequels and retained its staying power through a steady series of compilations/re-releases over the years, the most recent being for the Nintendo 3DS in 2013.
Streets of Rage is a side-scrolling beat ‘em up in the same vein as Golden Axe or Double Dragon. Players fight their way through waves of bad guys and end-of-level bosses until the end or they run out of lives. Players choose one (or in co-op, two) stereotypical tough guy ex-cop characters from a selection of 3 to take down the crime syndicate of the unimaginatively-named ‘Mister X’. Axel is the all-rounder, Adam is strong but slow and Blaze is fast but the weakest of the group. The simple fighting mechanics are solid and fun and its arcade heritage is clear through mechanics like weapon pick-ups and the powerful police support abilities replacing the screen-clearing magic spells of Golden Axe.
Streets of Rage lays the foundation of the series’ great visual style which would be later refined in Streets of Rage 2. The sprites and backgrounds really convey the game’s sleazy urban atmosphere, both in their quality and in additional touches such as the wind blowing posters in the background. The game’s soundtrack is equally brilliant; a mixture of dance and R’n’B chip tunes that fit with the mood and aesthetic and, like the graphics, would be developed even further in Streets of Rage 2.
Streets of Rage’s art and style became an inspiration for other games at the time and have become pop-culture tropes in their own right. Streets of Rage came out at a time when console hardware was becoming sufficiently powerful to offer arcade-quality games and experiences in the home, overcoming the limitations of the Master System and NES. It’s a shame Sega aren’t willing to develop a new Streets of Rage, their only interaction with the brand being to file a cease and desist action on a fan-made game that was near to release.
Maybe Sega’s current approach to letting external developers work on Sonic Mania means this attitude is changing, however the poorly-received Double Dragon 4 shows that making a new instalment of a retro beat ‘em up is not as straightforward as it seems. Along with Daytona USA, Sega’s output in this period through games like Streets of Rage helped defined the cultural memory of gaming, and even if it is a short experience when removed from its coin-guzzling arcade origins, it is still well worth experiencing today.
Released in 1988, Mega Man 2 for the Nintendo Entertainment System is widely regarded as the best in the series as well as one of the best games ever made in general. In it, Mega Man returns to save the world by defeating the evil Dr Wily and his 8 Robot Masters by battling through tough-but-fair 2D action-platforming levels.
The core gameplay loop of blasting and jumping your way through each themed stage is a lot of fun, even though they present a solid challenge. Despite the difficulty it doesn’t feel too unfair, dying is generally down to player error however respawning enemies can make it feel more like luck and can ruin precision movement and jumping. As with previous and successive Mega Man games, defeating each Robot Master unlocks their particular weapon for use in other levels. These range from conventional weapons like metal saw blades to bubbles, yes bubbles, which are more effective against certain bosses, however weapons like the Metal Blade are a bit overpowered. Despite the breadth of these weapons they are all effective and don’t feel like they’re included for padding out game time or content.
Each level has a clear and crisp visual style and is themed around its respective Robot Master, giving the game a rich and varied visual palette without having to have a convoluted plot to justify the changes in scenery. For example the Wood Man stage is in a forest and the Heat Man stage is in a furnace/industrial factory. This variety is reflected in the soundtrack too, continuing the series’ reputation for catchy and memorable chiptunes. There is some sprite flicker, however Mega Man 2 doesn’t have the awful framerate drops present in Mega Man 3.
I have a long personal history with Mega Man 2; I played it a lot when I was young and played it through to completion about a year ago and keep an eye on speed run events to see it being done as quickly as possible. It really is action platforming at its best, a template which has seen a resurgence in recent years through games like Super Meat Boy and Shovel Knight, retro de-makes/direct sequels like Mega Man 9 and 10 as well as spiritual successors like Might No.9 with varying levels of quality and appeal.