Tag: kerr9000

150 Mega Drive games reviewed #5: Atomic Runner (aka Atomic Runner Chelnov)

There was an arcade game called Chelnov – or to give it its full title Atomic Runner Chelnov – Tatakau Ningen Hatsudensho, which would translate as Atomic Runner Chelnov Fighting Human Power Plant. It’s a bit of a mouthful right? It was developed and published by Data East in 1988.

One of the things I love is when a game has a big history behind it, mostly because sometimes the stories which exist in the background of a games history can be very interesting and almost as worthy of note as the games themselves. This is one area in which Atomic Runner Chelnov certainly delivers.

There was a heap of controversy surrounding this game’s original arcade release. With the Russian-style hammer and sickle being present on the title screen, the fact the game’s story/the main character Chelnov’s origin is that he received his power due to a nuclear explosion and his exposure to the radiation. And on top of this the fact his name is spelt very closely to how Chernobyl, the site of a real life nuclear disaster, is written in Japanese (チェルノブ and チェルノブイ. Well, when you throw all of this together it is easy to see how this game got some major attention in a bad way. After all when you basically base your game on a disaster – in this case the Chernobyl disaster – just a year and a half after it happened you’re clearly going to annoy people. Just imagine if you took the last high school shooting or terrorist bomb incident and started producing a game on it now and made the dots pretty easy for anyone with half a brain to connect. You’d basically be asking for a lot of fuss and controversy, wouldn’t you?

The arcade game was ported to the Mega Drive in 1992, but it wasn’t a straight conversion, in fact there were a lot of alterations. The Japanese version kept the same name as the arcade version, but in Europe and North America it was released with the much simpler title Atomic Runner. The game’s plot was also altered. Chelnov was no longer a coal miner caught in a nuclear blast. Instead he was a regular guy wearing a special advanced combat suit the whole nuclear angle was removed. In fact basically the whole story was changed.

I will quickly run down this version of the game’s story in all of its B-movie glory. Chelnov was a young scientist who worked with and lived with his father and sister. They lived a happy and peaceful life and then one night when Chelnov went for a jog he heard a huge explosion coming from the direction of his home. He ran back home to find his father barely conscious, with Chelnov’s father’s dying breath he explained beings called the Deathtarians had caused the explosion and that they were a species who had ruled over the Earth long before the dawn of mankind and that they had returned now to claim what once was theirs. Apparently Chelnov’s father had known about them all along and that’s what all of his and his family’s research was for. Chelnov’s father points towards a metal case saying that inside the case there is a suit – a suit which will increase a human’s power making him a super human and inside the suit there are various weapons and devices. Chelnov’s father also tells him that he must put on the suit and defeat the Deathtarians and not only does the fate of the world lay in his hands but also the fate of his sister who they have kidnapped. With this Chelnov’s father passes away and with this Chelnov puts on the suit and becomes the atomic runner. You would think the game starts here, but no, it goes on to tell you Chelnov was overwhelmed by the share number of Deathtarians and became their prisoner. He was then tortured in an attempt to brainwash him, just as they thought they had broken his will though he lashed out in anger and broke free.

Now I like a B-movie plot as much as the next guy but I do have to admit I actually think the plot is a little heavier than it needs to be. Yeah there are a million games and films where someone killed someone’s dad or kidnapped someone close to the main character but do we really need to give the player/main character three reasons to hate the game’s villains? Surley either the killed father, the kidnapped sister or the imprisonment and torture on their own would have been enough reason to explain why Chelnov wanted to defeat the bad guys, we didn’t really need to throw cliché on top of cliché did we?

So, you start the actual game by breaking out of an alien facility. The game plays like a run and gun game, except it’s auto-scrolling. This kind of makes it feel unique compared to your usual run and gunner and in honesty I find the fact it’s always pushing you forward as opposed to letting you kind of just stand about adds to the game’s arcade feel. There are a variety of weapons and power-ups to collect, a whole bunch of enemies to kill, some pretty awesome bosses, and so much more.

The game’s controls can best be described as interesting. So what can you do in your super powered suit? Well you can fire right, you can fire left and you can jump. You need to fire backwards and forwards as enemies will come at you from both directions. As previously mentioned your always travelling forwards, you can move further forwards on the screen but as its always scrolling forwards you can’t go backwards. An interesting thing is as well as shooting enemies you can also jump on them in order to harm them, when you do this you will hurt them and simultaneously bounce off of them as well, in this way you can sort of bounce from enemy to enemy. Also, when you are jumping, if you land on top of an enemy you’ll bounce off and do damage, instead of dying. This is a key mechanic. But be sure you’re jumping! If an enemy hits you from below while you’re on the ground, you’ll die. Your boots only provide invulnerability when you’re not touching the ground, evidently, for whatever reason. This definitely can be frustrating, when you try to jump on an enemy under the floor but just miss and they come up under you and kill you. Jumping on enemies can be a little hairy, but you’ve got to do it. This is the only controls-related complaint I have with the game. Jumping on enemies mostly works fine, but could have been done a little better. Its important to note you die in one hit, be this a hit from a bullet or physical contact with an enemy (well, apart from the contact of your jumping boot with an enemies head). There’s no shield. When you die, you get sent back to the last checkpoint. Fortunately this game has a fair few checkpoints, so you don’t usually lose too much progress. The game is pretty darn hard with its one hit death, but this is helped by the large amount of checkpoints and also the fact if you keep dying without making progress then the game will put more powerful power ups in front of you to try and help you. It still is a hard game and this doesn’t totally negate that but it does make things a little bit more bearable at times. The game is one of those old games which is actually rather short, its difficulty kind of makes it seem longer than it is. In all honesty if the game was easier then you would simply fly through it.

The graphics for this game are a little hit and miss. As far as its arcade conversion status goes, I would argue that the graphics here are actually an improvement over its arcade cousin, yet they’re still not that great compared to some other things you will find on the Mega Drive. Everything does run smoothly though and I actually like a lot of the changes that were made to the Mega Drive version. One thing I have to say is the backgrounds are a heck of a lot more interesting and detailed on the Mega Drive and you do get lots of enemies on screen at once. I need to give this game a huge shout-out when it comes to its soundtrack. It’s just dripping with quality tunes which do help make the game more enjoyable than it would otherwise be. I found this game was a little better when running at 60hz. Maybe it’s just me but it just seemed to work a little better when running faster and the music sounded better at that rate as well.

OK so if I am to score this game what am I going to give it? Well I would give it seven out of 10. It’s a good enjoyable challenging but short game. I don’t think it’s a world changer or a real classic and to be honest I think with its history it almost makes a better story than it does a game. I would warn you though if you are not the kind of person who can cope with frequently dying and just getting that little bit further each time then this is probably not the game for you. If you want to buy it then boxed copies tend to sit around the £35 mark with loose cartridges being about £15 when I have seen them.

150 SNES games reviewed #24: Super Fire Pro Wrestling 3 Easy Type

Super Fire Pro Wrestling 3 Final Bout was released in 1993 as part of the Fire Pro Wrestling series.

Due to a large number of complaints about the game’s difficulty, developer Human Entertainment released Super Fire Pro Wrestling 3 Easy Type which is the version I own. The main difference in it – apart from a substantial lowering of the difficulty – is all of the hidden wrestlers are unlocked from the get go.

The first thing you will notice once you get past the vast screen of Japanese which represents your choices, you will be met with what I think is fair to say is a massive list of characters. You will scroll through some of them going: ‘No idea who he is’ or ‘Oh he looks neat’, and then you’ll fall upon US wrestling stars most of us will likely know such as Hulk Hogan, Sting, Rick Steiner and the Ultimate Warrior. Each wrestler is ranked based on their attacking and defensive abilities, and their running speed. There are approximately 60 wrestlers in total, which if you compare this number to other wrestling games back at roughly this sort of time is impressive. Another interesting thing to note is that the original version of this game Super Fire Pro Wrestling 3 Final Bout was the first game worked on by the now famous Suda51.

The game initially looks quite simple. The graphics are not great but the game controls well, and has all of the moves you’d expect in a wrestling game – punching, grappling, running, etc. The game is full of little things which make you warm to it though. I obviously don’t have a massive knowledge of 90s Japanese wrestlers but I have picked every single WWF/WWE and WCW star who appears on the roster, and I have been able to work out who they are (their names are in Japanese so this has been done purely based on the fact they obviously look like who they are supposed to be), and I have played as them, instantly noting that the moves they use are moves frequently used by their real-life counterparts. The Warrior does the gorilla press, Hulk Hogan does his signature leg drop and so on and so on. There are digitised sounds that come from the wrestlers and cheers that come from the audience members, the music is fitting and overall this adds to the experience. Two of the buttons on your controller are used for strong blows, another button is used for low blows and the other face button makes you run.

The language is a bit of a barrier. It took me a bit of messing around choosing this and then that option, with no idea of what I was selecting. But once I got myself into career mode it was easy enough to play round after round and make some progress, and I have to admit that I was enjoying it. If someone was interested in this game I wouldn’t say it is too heavy going, but you need to be the kind of person willing to work around the language barrier.

The score I am giving to this game is 6.5 out of 10. this score is not an overall mark of the game’s quality, it’s the mark of how much fun your typical English SNES fan would have with it, taking into consideration issues such as having to fiddle with the language barrier, how it has aged, etc. I think if you were someone who could read Japanese when this game came out it would have been the absolute mutt’s nuts it would have been an easy eight or nine out of 10.

If you’re after this, well it might be hard. I have seen a few copies of the regular version of this for around £13, some boxed, some cart only, but you’ll need a Japanese machine, an import converter or a modified machine. As for the exact version I have reviewed the Easy Type version, I haven’t managed to find one for sale at the moment. It is an interesting game I would recommend you read about it, watch videos on it, etc. But I think your money in this case is better spent elsewhere either on a more modern wrestling game with all the bells and whistles or something a little easier and cheaper to get on the SNES (for example Exhaust Heat).

150 SNES games reviewed #23: Final Fight

I try to keep games like this that everyone will know to a bear minimum or at least thin them out as much as I can, but I kind of felt that I needed to get Final Fight out of the way – and not in a bad way.

The game was important for a lot of reasons. The fact that it was on the SNES but not the Mega Drive was one of them, as this was part of the reasoning behind Sega coming up with the Streets of Rage franchise. The game touched and affected the whole of the market. I am going to try to talk about it but do my best not to retread the exact same ground everyone does (this will be hard with how much the game has been talked about).

Final Fight is a side-scrolling beat-’em-up produced by Capcom. Originally it was released as an arcade game in 1989. Final Fight was the seventh title Capcom made to work with its CPS-1 arcade system board. The CPS-1 worked a bit like the Neo Geo, you had a system board and other smaller boards could be mounted on top of this, and the large board was the guts of the arcade unit and the small board held the actual game. I actually own a CPS-1 board but the only game board I own for it is Pang! 3.

The game is set within the fictional Metro City. In the arcade game you get to pick one of three characters: Former pro wrestler-turned-mayor Mike Haggar, his daughter’s boyfriend Cody, and Cody’s friend Guy. The whole idea of the game is to take down the Mad Gear gang and rescue Haggar’s daughter Jessica.

The game originally began development as a sequel to the first Street Fighter arcade game but the genre was switched from a one-on-one fighting game to a scrolling beat ’em up and the title was changed following the success of Double Dragon. This is probably one of the main reasons that Final Fight characters have popped up in Street Fighter games.

When the SNES version was released it was in some ways limited. There was only Haggar and Cody – Guy had been dropped (although there was a version released in some territories called Final Fight Guy which removed Cody from the game and replaced him with Guy). There was also a level stripped out of the game and then there were some minor changes in connection to policies Nintendo had for games released on their machines. Female members of Mad Gear were altered to appear male as Nintendo had objections in regards to the ability to violently beat up women, even if they were busy trying to knife you to death. None of this broke the game or made a huge difference to how it played. I do think that with some effort they could have squeezed Guy in. I have seen games cheat to free up room by using the same legs or arms for characters before sometimes just colour swapped and I am sure there would have been a way to do something like this to free up a little room. The main thing that people tend to talk about is the fact that the game has no two-player mode, which I have to admit is a shame as this was one of the things that made the arcade machine so popular, the fact that you could go through the whole game with a buddy. It is not a game breaking deal though as long as you know about it in advance. The graphics are big, bright and impactful, the music is just as good. The only negatives there are can’t really be termed negatives with the game and more deficits from the arcade machine.

The game is a great scrolling beat em up to play on your own and even bearing this in mind I would have to give it eight out of 10. However I fully recognise that if you want to play with a buddy or have a friend around you would be better looking at one of its competitors or even one of its sequels (they are usually expensive though).

I have had my copy since I was a kid. I bought it before I even owned a SNES. It was September and I knew I was getting my SNES for Christmas, I already had a cheap converter and Final Fight came up for sale NTSC in my local games shop a place called Games World for £10. I used to get £5 a week pocket money and £2 a day lunch money. So I did what I think most game crazy school kids would do. I took an apple and a bottle of water to school everyday without my parents knowing and ate these for dinner while pocketing the money waiting for Saturday to come so I could buy Final Fight. Following this kind of logic I had a nice little collection by the time Christmas rolled around.

If you want to buy Final Fight PAL versions exist but whenever I see them they are crazy money. US NTSC versions crop up for around £15 for a cart. To be honest if you have a Wii U you can download Final Fight for £5.50 (the SNES version). Or if you have a PS3 or Xbox 360 you can get a perfect emulation of the arcade machine for about £6.50. It can be found under the title Final Fight: Double Impact, and for your cash you get both Final Fight and another Capcom game called Magic Sword (which was also ported to the SNES).