Category: Reviews

Retro Monday: Turbo Out Run

First off, I’ll let you know that I am bad at racing games, ask those who’s seen me on a Retro Monday where I’ve had a racing game, or the folk I’ve played Driveclub and Mario Kart with.

Anyway, Turbo Out Run is the Sequel to Out Run, it was originally an arcade game where you had a steering wheel and a big booth to sit in. I have played the Mega Drive conversion, which obviously doesn’t have the same feel as sitting down and taking the wheel. I will say that the game is still really enjoyable, if – at least for me – a little difficult. I only managed to get to the 3rd stage and nearly to the 4th, but it was hard going. You need to know when to speed up, slow down, use your turbo boost at the right times, and using the turbo for me was tricky. Most of the time I’d use it, I’d come to corners which were difficult to take. I assume that finishing a race without using turbo must be hard if not impossible to do and using it optimally is no easy feat.

The game is your typical arcade racer, and follows the Out Run style, where you get in your Ferrari and drive to the checkpoints as fast as you can, the visuals are nice, though not as nice as their Arcade counterpart which has a lot more on screen also, and the soundtrack is pretty great. All in all, you’ve got a neat and tidy arcade racer that’s probably a bit underrated compared to it’s older brother.

Verdict: Recommend.

 

Retro Monday: Kickle Cubicle

This game has come up several times on some peoples lists to get played, but until this week hasn’t managed to get the votes it’s needed to actually win.

It’s yet another game I haven’t played, which is now becoming a common theme.

Kickle Cubicle is a puzzle game, so put it simply you control a boy named Kickle , and you have to turn enemies into ice cubes and hit them into water which create ice paths to the Dream Bags which in turn finishes the level.

It all sounds pretty simple and the earlier levels are, but the do ramp up in difficulty and while I didn’t get to the end of the game to see the meatier puzzles I did get about half way through. I can safely say that it’s an interesting take on the puzzle genre. You can only turn certain enemies into blocks that can be used to create ice paths, others can be frozen, but defrost after a while, others can be frozen, then some smash and more. All the while each enemies you defeat respawns, so you have to constantly keep an eye out and what’s respawning and what’s already on the ice field. You also have bosses at the end of each set of puzzle stages, which is simple to beat, just avoid the attacks and hit the items back at them.

Visually the game is really nice, especially considering it is mainly ice. the sprites are really well done, are vibrant and cheerful. The Music in the game is catchy and again cheerful.

 

Overall the game is really good, and it was worth the wait to play, I can safely say that it’s one of the best puzzlers I have played.

Verdict: Highly Recommend

Monthly games review – Day of the Tentacle Remastered (PS4, PS+)

One of the often-heard cries of denouncement from the more emotive end of the gamer audience spectrum is that reviews (and reviewers) are not being ‘objective’ enough, that they are biased for or against a particular title which makes their subsequent coverage invalid or flawed. Such claims can be a psychological defence mechanism to insulate one’s sense of rationality and informed purchasing against a low score for a game; a visible indication that the purchaser was wrong or ill-informed.

The increasing volume of remasters, HD collections and other such terms for older games getting a new lick of paint and released on newer platforms or on PC again brings this problem to of subjectivity in reviews to the fore. How can anyone review a ‘new’ game if they have played it before, and in the case of Day of the Tentacle, if it is wrapped up in several layers of individual and collective nostalgia?

At this point, dear reader, you will have to take my nostalgia-riddled words with as many grains of salt as you like, however lets get the objective context for the game and what it is out of the way before I go on to polish the past and give it another airing. For those unfamiliar with the game, Day of the Tentacle is a point-and-click adventure game from LucasArts, a studio who cornered the market of the genre throughout the 1990s with other titles like Monkey Island, Full Throttle, Grim Fandango, Loom, Indiana Jones and Sam and Max. You play a trio of characters trying to stop the evil Purple Tentacle from taking over the world through a clever time travel mechanic which accentuates the goofy and fundamentally silly story and required solutions to the puzzles; often involving sending items back and forward in time.

If the esoteric nature of point-and-click adventure games puts you off in general; the often nonsensical leaps of logic required to find a use for particular items that can completely stop you in your tracks, then Day of the Tentacle may either convert you through its humour or reinforce any existing prejudices towards them. On a technical level Day of the Tentacle Remastered does a great job of polishing a game from over two decades ago and making it fit to be seen on larger and high-definition screens (as with other games of this type from Monkey Island to Halo you can switch between the old and new visuals on the fly to see the difference), however apart from some optimisation of the controls for consoles it is still the same game it was 20+ years ago.

I enjoyed revisiting a game I have fond memories of playing in my youth and was able to pull some puzzle solutions from those memories, however this would not be the experience of someone playing it for the first time, especially as it is available for ‘free’ with Playstation Plus this month. The game does give you plenty of nods and suggestions through dialogue however there were several times that even I had to look up a few hints to get me back in the right direction that were obvious in hindsight. This necessity to get inside the mind of the designer to find the solution to an obtuse puzzle is not unique to Day of the Tentacle and is a common problem in the point-and-click genre as a whole, but fortunately there is nothing as obtuse as the infamous rubber duck puzzle in The Longest Journey for example.

Day of the Tentacle is one of the most popular and fondly-remembered games from a period when the point-and-click adventure genre was king; its technical presentation and extras such as a developer commentary make it a worthwhile play-through for those who may have played it a long time ago and want to revisit a classic that’s been given a new coat of paint. For those who didn’t play it the first time around it is a worthwhile foray into gaming history and a potential springboard into a now much reduced genre.