Author: Ben

Writer and Editor at GRView, prior experience of talking about military narratives in post 9/11 videogames, communications technologies as political vectors as well as pontificating about ludo-narrative dissonance and racing games on the GRcade podcast.

Free to Play

I can recall the theme tunes for many of the programs I watched when I was very young because children’s brains just absorb information as a survival mechanism; a process which advertisers and producers use for merchandise and general awareness among their hyper-receptive audience as a vector to their parents’ wallets.

However fondly we remember the entertainment media of our past, things cannot remain the same. In the same way the stop-motion puppets of Postman Pat and Fireman Sam have given way to CGI, videogames have grown in scale and complexity. As well as moving from solid-state cartridges to discs to digital distribution, new business models have come to the fore as an alternative to conventional ‘boxed’ retail. Nostalgia for the good old days when you put a game in a slot and it just worked is fine, however it should not come at the cost of technological and narrative development. Secondly the idea of entertainment trying to bypass the rational and decision-making structures of our brains through manipulation and playing to our inherent psychological weaknesses is something I find unpleasant as a child of the early 1990s.

Previously the domain of Asian MMOs, the concept of playing a game with no up-front cost but an in-game market for items or service bought with real money has become a mainstream and largely accepted practice outside of its geographic and genre limitations. The first and one of the most memorable examples of this practice was an article from 2007 which is fortunately still available to read online about how one player in the Chinese MMO ‘ZT Online’ rebelled against the games’ heavily monetised and random chance-based systems which rely on inter-player conflict to promote their use. Examples such as this gave such games a reputation as ruthless money-vacuums designed to exploit behavioural conditioning techniques to make as much money as possible. In the West this kind of business model was frowned upon at the time, however it would soon become the business model of choice for MMOs as an alternative to being turned off.

The first major example of this taking place in a Western game was Dungeons and Dragons Online’s switch to F2P in 2009 and Lord of the Rings Online the following year. Both these games are still active today, most likely as a direct result of this change; removing the cover charge at the door gets more people in, gets more eyes on the real-money purchases and crucially provides other people for the “whales” to play with and reassure they aren’t wasting their disproportionate spending habits on a dead game.

After DDO and LOTRO shifted to an F2P business model the floodgates opened; more and more post-World of Warcraft subscription-based MMOs with dwindling populations took the opportunity to re-brand and re-launch; from giants such as Everquest 2 and City of Heroes to smaller games like Warhammer Online and Star Trek Online. However this is not a panacea for all of a game’s financial woes. Warhammer Online and City of Heroes eventually shut down despite this change. The launches of modern subscription-based MMOs such as The Elder Scrolls Online, Wildstar and Star Wars The Old Republic were met with scepticism and ridicule, mocking the hubris of pre-release videos of developers explaining why their game would be fine with a subscription, how it offers so much more to the passionate community etc. Invariably these games have moved away from subscriptions, often accompanied by more PR videos explaining how its a new opportunity for even more people to experience the game world, opening it up like never before.

Now only World of Warcraft still relies on a subscription and even then you can play the game up to level 20 for free; a replacement for the old 14 day trial program. Even EVE Online is taking a similar approach to draw in more new players; a development I look forward to talking about more as a former EVE player myself. Now it is arguable that the heyday of MMOs is well and truly over. The novelty of being online in a virtual world has worn off and games like League of Legends, DOTA offer the same team play, fantasy worlds and watchable competition with none of the lengthy grind to get there. Many of these games have now jumped to the console environment too; Warframe, Smite, Neverwinter, DC Universe Online and Star Trek Online have been ported and are successful enough to keep going in a period of market uncertainty and where even the biggest releases are failing on the sales figures of previous iterations.

The most worrying aspect of these mechanics is their proliferation in said big releases; what have been called “fee to pay” games which charge you upfront for the game and then act as a platform for further monetisation. Dead Space 3 was widely criticised for skewing its crafting system to make spending real money more attractive than the long real-time slog to acquire upgrade materials.

The recent examples of YouTubers being implicated in covertly running gambling websites for CSGO and other games which have blind purchase boxes and other elements show that the issues around this area are moving away from games media pontification like this very article towards being a “real” issue. I was on a train once and saw a boy of no more than 14 or so playing a fake CSGO weapon skin opening game; one that simulated the experience of playing Valve’s slot machine, presumably as playing the real thing wasn’t an option at the time. These kind of things make me worried for the future of games as both current experiences as well as their preservation for the future. What happens when these predominantly online games are no longer profitable and are shut down? Such concerns are a topic for another article, but are issues we should be considering when encountering, discussing or supporting such systems.

 

Monthly games review – Pumped BMX+ (PS4, PS+)

It is entirely possible to argue that Microsoft and Sony are taking gamers for a ride by charging extra to access online multiplayer features through Xbox Live Gold and Playstation Plus, especially as the latter was not necessary to play online with the Playstation 3. Each service offers several “free” games each month as long as you have an active subscription with them as an incentive, the idea being that by paying a flat fee of around £30-35 per year (this price fluctuates with online deals, competing retailers and seasonal sales) you get a handful of titles each month meaning that you could technically never have to buy a game for your console of choice and stick to the offerings that Sony/MS present.

Is this worthwhile? Part of the problem is that we often don’t know what is going to be on offer each month and the quality can fluctuate greatly. There have been a few exceptions; The Banner Saga 2 was available as part of Microsoft’s Games With Gold program at launch. Following on from my article about how to save money on games, I am going to periodically present a first impression of some of the games that turn up on these services as often they are less well-known indie games that are not popular or frequently discussed or whether they’re potentially worth buying on their own if for whatever reason you either don’t have any of these services or want to know if they’re any good regardless.

The first game I’m going to talk about my first impressions of is Pumped BMX+, a two-dimensional sports game which was on Playstation Plus in November 2016 but is also available on Xbox One, Steam and the Wii U.

[embedyt] http://www.youtube.com/watch?v=cIdP-VAwFAM[/embedyt]

I went into this expecting to be disappointed; the version available here is a consolidated mobile port and I was wary it would be a simple Trials knockoff with some fiddly tricks thrown in. It is one of the better examples of a game making a jump from phones to “real” consoles; there are no microtransactions or examples of copy-pasted UI to betray its history and apart from its slightly basic visuals this could pass as a standard indie game developed to a smaller budget.

You control your slightly blank-faced BMX guy on a 2D plane as you navigate jumps, do tricks in the air and grind rails to complete sets of objectives for each level. You might have to do a particular trick, get a certain score or pull off certain combos to unlock the next and more difficult set of challenges. The control scheme has been successfully translated from touch screens to a controller; you hold down X to accelerate, release it as you are about to jump, use the right analogue stick with the shoulder buttons to pull off tricks and spins then hold X again to land quickly to keep momentum for the next jump. You can just blitz through the levels or chose to get deep into the score/trick system to complete every set of objectives which push you to improve through using the tools provided. It keeps the mechanics (relatively) simple and challenges you to use them better as you progress; a framework which made Trials, Trackmania and other games like it so appealing and rewarding.

My only complaints are that from what I’ve seen the level design is a bit basic; you’re not going to get the wild variety of strange and out-there levels of Trials Evolution here. Also the soundtrack is incredibly annoying, I turned it off after a few levels so to keep the right atmosphere you might want to find some early 2000s skate punk or the soundtrack to your favourite Tony Hawk game instead.

Pumped BMX+ was a pleasant surprise that I may well come back to every now and again and is one to watch out for in Steam sales/future Games with Gold promotions.

Saving money on videogames

Gaming is an increasingly expensive hobby; in 2016 the traditional fixed console cycle is coming to an end with Microsoft’s Scorpio and Sony’s PS4 Pro consoles. nVidia’s 1000-series and AMD’s 400-series GPUs are providing graphical and computational power at relatively affordable prices that only a few years ago would be out of reach of almost everyone. However with the recent vote to leave the EU even the lower ends of these ranges are less financially appealing.

The intention behind this series of articles is to discuss getting the most pretend bang for your actual buck, including hidden gems in sales and noteworthy bundles. This will also involve looking at free-to-play games across the PC and console environments. Since games like The Lord of the Rings Online and Dungeons and Dragons Online blazed the trail for western games to adopt this open business model which had previously been derided as only for grind-heavy Asian MMOs, many games have taken this approach to get as many players through the door as possible. Even previously stalwart subscription-only games like World of Warcraft have adopted it in a limited fashion instead of the traditional 14-day free trial, and EVE Online has followed suit. There are many games vying for your attention, time and ultimately money. Previously almost exclusive to PC both Microsoft and Sony have begun to embrace this model with ports of games like Star Trek Online, Neverwinter and Warframe.

(Disclaimer: neither I nor this website are sponsored by any of the sites mentioned in this post and none of the links are referral links.)

Steam has established itself as the biggest social and commercial hub for PC gaming, however you don’t have to buy games directly through its store to play games which make use of its social/connectivity features, which is where opportunities to save money come in. One way to do this is to buy a physical copy of a PC game and activate the included cd key, which apart from games like World of Warcraft or League of Legends is almost always through Steam. At this point the disc is fundamentally useless as it will be out of date after the first downloadable update.

This method is the least common for several reasons. Perhaps as a result of the prominence of Steam physical PC retail has withered to almost nothing. In most GAME stores the PC section consists of expensive Razer peripherals, some boxed copies of The Sims and a small selection of Steam wallet cards. PC games can’t be traded in so there is no reason to stock any more than the bare minimum. This means that the “game” itself is purely a string of numbers and letters you plug into Steam. This has led to a range of key-selling sites; from legitimate and authorised re-sellers of digital-only keys to ones which buy physical games in bulk just for the keys to ones whose authenticity is less clear. The sheer number of these sites has bred relatively healthy price competition which often result in better deals than Steam’s previously legendary sales.

Green Man Gaming is an authorised key seller with frequent sales and better discounts to registered users.

The unfortunately-named Gamersgate is another site that I used to buy from but haven’t done for a while. They have a rewards/points program that builds up credit for future purchases.

Direct2Drive is one of the oldest key retailers, I haven’t used them for a while but they have been around forever.

CDKeys.com are often and consistently cheaper than steam sales all the time and a great source of steam wallet money as well as PSN and Xbox Live if you use their 5% discount for liking them on Facebook.

A few sites I used to use still technically exist but are less popular than they used to be/are suspiciously inactive. Game Keys Now pride themselves on transparency and showing how they get their stock, however there have been no new releases available for a long time. Simply CD Keys has been re-absorbed into the main site of Simply Games.

Another source of incredibly cheap games is the “bundle” ecosystem. Kickstarted by Humble Bundle, these are collections of games sold at significant discounts or on a pay-what-you-want model. Often the proceeds of these bundles go to charities to further incentivise you to take part. Other sites like Bundlestars have launched to provide similar discounted packs of games. Humble Bundle even have their own store with frequent sales too.

Combine these with deal aggregation sites like HotUKDealsSavygamer and Is there any deal then you are well-equipped to save money on PC as well as console games.

As a final point its probably worth addressing the elephant in the room, G2A and Kinguin. They are both prominent sponsors of eSports and YouTubers and I’ve used them a couple of times but have heard conflicting reports/anecdotal evidence of dodgy dealings going on behind the scenes. I can’t confirm or deny these reports, but have steered clear of them for a long time. Your mileage may vary but it is something to be aware of.