Tag: Kemco

150 SNES games reviewed #27: Top Gear

 

Top Gear (or as our friends in Japan would know it, Top Racer) is a racing game for the SNES. It was developed by Gremlin Graphics and published by Kemco.

It was one of the first racing games to be released on the SNES, so when it came out it was immediately popular. Everyone I knew back then seemed to have either this or Exhaust Heat with the lucky and truly dedicated having both. Top Gear and its two sequels – Top Gear 2 and Top Gear 3000 – were created by the same developers as the famous Lotus series of games which had been released earlier on the Amiga and the Mega Drive. It is important to note before anyone gets too excited this game has no connection to the TV show with the same name.

The good points are that the game feels very fast. I hadn’t played it for a fair few years and when I started playing it this morning I was very surprised at how fast it felt. It is also very bumpy in a way which is kind of hard to explain, but it is worth noting because I remember back in the day a few people I knew couldn’t play it because when it was in motion it made them feel sick. I love it as it actually helps to make you feel like your in there racing. But it’s important to note before anyone goes out and pays for this game, it might be worth looking for some footage on YouTube so you can see if it affects you.

I lost my first few races which meant instead of progressing I kept seeing the starting screen again. But I soon realised I wasn’t paying proper attention to my gears. You don’t get to choose a car or buy add-ons for it, or to even mess with its handling and tires. If this is something that is important to you then your probably better off with Exhaust Heat. Once I started paying attention though I soon found I was up there fighting for pole position again and again. This is when the game began to get really fun, but just when I thought I had seen it all, when I thought I had it in the bag, that’s when things changed a little bit.

I’d noticed there were pit stops but I had never seen the need to use them, sure I had got a little bit tight on fuel at times but there was always just enough to see me fly past the flag in first. You see short races don’t  really require a pit stop and refueling, but the lengthier ones will see you come to an abrupt halt half-way around the track in one of your later laps if you’re not careful.

This adds a whole new level of strategy to proceedings as you begin to have to think about when to have a pit stop, how long to stay in the pit, sure you can see your position getting worse while you’re being filled up but you know that in the longer races if you don’t fill up then you’re going to come to a stop and lose. Whole races can be won or lost based on your judgement of when you should pull in for a pit stop or how long you can put it off.

The graphics are good for the time. The screen is always split even when you’re playing on your own. In this case there is a computer rival in charge of a car on the bottom half of the screen. I like the music in this game, it might not be technically brilliant but it is fun. It fits its purpose of pumping you up for the races brilliantly and makes a change to all those games back then which suffered from having no sounds in game apart from that farting rumbling engine sound which used to be popular.

I would give this game a good solid seven out of 10. It is a fun game but I miss having a choice in terms of what car to drive and the options to tune it up and buy upgrades. Basically this game just seems like a very big slice of arcade fun not that that’s a bad thing, but you need to keep that in mind if you’re thinking about getting this.

A lot of times when I have seen this game online its been about £8 for an import cart or about £15 for an PAL one, with a boxed copy being as high as £30. I only paid £3 for my cart. The sequel does seem to be a little cheaper and easier to get your hands on though (I will get around to reviewing that sooner or later).

150 SNES games reviewed: #2 Bombuzal (aka Ka-Blooey)

The game I am reviewing today (18 August 2014) was originally called Bombuzal and was made by a company called Image Works.

It was originally released for the Amiga, Atari ST and Commodore 64 but in 1990 they brought out a SNES version. For a reason unknown to me the US version which is the one I own was retitled Ka-Blooey. I don’t have any opinion if one title is better or not and as I never played this as a kid there is not a name I am more used to.

Image Works didn’t usually make games. They were usually known for being publishers. They published around 40 games and only made about four games themselves, and this is the only one which made its way to the SNES. So this is the last time I will be mentioning them in this series. Strangely enough despite being mostly known for publishing games they didn’t actually publish this on the SNES. This game was in fact published by Kemco, whose name is an abbreviation of Kotobuki Engineering & Manufacturing Co. They were a Japanese video game developer and publisher established in 1984. Kemco is probably best known by SNES owners as the publisher of the Top Gear series but that’s a story for another day.

The whole idea of Ka-Blooey is to try to set off every bomb on a level without killing yourself. At first this seems a little easy – you step up to a bomb, you hold a button, a countdown starts and then you move out of the way just before detonation. I know this sounds very simplistic but think about most good puzzle games. Tetris is just a game where you spin blocks around and form lines and yet that was probably one of the most popular puzzle games ever wasn’t it? Yes, the game starts off very simplistic but more or less every level something new is thrown in to the mix, and new problems are presented for you to try and overcome by using your grey matter to formulate a plan using everything you have learned up to this point.

There are apparently more than 130 levels and they get more and more challenging as you go. The graphics at the time were trying to be all 3D and cool, your sprite is large and has quite a bit of characterisation but in this regard the game hasn’t aged well. The water for example is just made up of blue rectangles. Sure everything is functional and easy to see so you can never blame the graphics for your failure so at least it has that going for it. The music can best be described as what elevator music must sound like to a man on acid. Add to this the fact that there are only something like five actual in game sounds – a teleporter sound; an explosion sound; a sliding sound; a dying sound; and a voice saying ”get ready”. The game is far from being either an audio or visual treat.

If you’re into games with a story then it is important to note this game has literally no plot at all. Sure a lot of great puzzle games don’t have plots but with this game having a central character you look at I do think a tiny bit of a story would help push you to make your way through the levels.

As you get further you will see that there are different kinds of bombs and you need to get used to how they blow up, how you can use this to your advantage and how to make sure you don’t end up blowing yourself up. On later levels there are enemies such as boulders and some weird looking things (I have no idea what they are actually supposed to be) which go around and which you need to blow up. There are also obstacles like ice blocks that make you slide and cracked blocks that fall after you walk over them and hard blocks that can’t be blown up.

The game controls OK, but it moves very slowly which doesn’t work in its favour. I never once found myself being particularly excited by it. At times you felt smart for working a problem out, but really from my perspective there was far more grind than there was enjoyment and that’s not the sign of a good game.

If I am to be totally honest I rate the game smack down the middle five out of 10. If you want to buy retro games there are a lot of better games out there to spend your money on.

It’s a functional puzzle game which both frustrates and rewards but at the end of the day it is deeply forgettable. I think I would have been a lot happier if I had played this game back on the Commodore 64 or the Amiga as it probably would have been a reasonably cheap game but if I had paid the price of a standard SNES game for this at launch I would have felt pretty darn annoyed.

As far as I can tell this game never got a PAL release, so if you want to play it then you’re going to have to buy an American Ka-Blooey or a Japanese Bombuzal cart. There is no real need to read anything for this game so either would probably be fine as long as you have either an import machine, a modified machine or a convertor. The price for this game cart only seems to be around £7 to £10. I got mine years ago when I was in Canada in what can best be described as a giant charity store for about CAN$3 after tax was added (they add tax at the till on top of the price you see on the shelf/tag, unlike ours which is included in the price you see).