Tag: Genesis

150 Mega Drive games reviewed #1: Mercs (aka Wolf of the Battlefield II)

The game I am going to be talking about for my very first Mega Drive game in this series is Mercs, or to give it its original name Senjō no Ōkami II which translates as Wolf of the Battlefield II.

I played this game back when I was a kid and never for a second realised it was a sequel. In fact at the time I also didn’t realise that it had been an arcade game developed and published by Capcom in 1990 before it was on the Mega Drive. In fact it had been one of the games on Capcom’s Capcom Play System (CPS) arcade hardware.

For those interested in the inside of arcade machines, the CPS was an interesting bit of kit. It was essentially a large arcade Jamma-compatible board with the games then stored on removable ROM cartridges/boards. You could then if you were an arcade operator buy a new small ROM cart with a different game on it and change this instead of having to buy a whole new large arcade board, it’s kind of like the Neo Geo MVS system SNK used – most famous for being the hardware that ran the original Street Fighter II. I actually own a CPS board but I only have one rom board for it and that is Pang! 3. (Capcom also went on to release an adapted console version of this board in Japan for home users, as well as two sequel boards for the arcades, named the CPS2 and CPS3.)

This game first came into my life when I got a cheap Japanese copy of it from my local indie game store Gamesworld. I used to buy a lot of import games from here because when they were new and not out over here they were quite expensive. But as soon as the game was out over here the Japanese version would drop to around £5 and I could usually either buy this with my £5 a week pocket money, or I could just not eat at school and save up my dinner money to buy games, something I frequently did. I kind of wish I still owned that Japanese copy, but at least I still have a copy of it. It was years later that I realised it had been in the arcades and that it was in fact the sequel to the 1985 Commando – a game which I actually had played in the arcades as well as a part of it on my Sinclair ZX Spectrum home computer.

I am always moaning like heck that various games deserve more sequels and this one actually got one in 2008 called Wolf of the Battlefield: Commando 3, which was a downloadable game for the Xbox 360 and Playstation 3. I didn’t actually play this till I got the Capcom Digital Collection, which was a compilation of digitally-released Capcom games which had appeared on the Xbox 360. I am not reviewing Commando 3 but I will say it’s a bit of a lesser sequel in my opinion, but still not too bad.

So what we have here is the second part of a trilogy right? Well the answer to that would be yes and no, I guess. You see Mercs on the Mega Drive wasn’t actually made by Capcom at all. It was instead converted by Sega and they actually made quite a few changes. Now most people would expect me to say what happened was Sega removed a whole bunch of stuff and made a weaker, worse version that their console could more easily pull off, right? Well there is a tiny bit of truth to this, in that the arcade game was a one to three player third-person shooter game, and this game is a one player game. I know people are instantly going to think: “Oh dear, removing the multiplayer sucks, just look at how much it affected games like Final Fight on the SNES, but really I think Sega did more than enough to cover this. Sure, a two-player mode would have been nice but there is a lot to recommend about this game.

For a start there are two modes of play, one is called arcade and the other is called original. Arcade is basically a one-player conversion of the actual arcade machine. It puts you in the shoes of one particular soldier, who can collect various different weapons throughout the different levels. It’s good to see the arcade game on offer here even if it is restricted to one-player mode. A lot of games would have given you this and then just shrugged off the fact that they’d cut out the multiplayer and gone: “Well it was the best we could do given the hardware”.

The way the arcade mode plays you basically take your guy and travel vertically up the screen shooting enemy soldiers, vehicles and turrets while trying to take as little damage as possible. At the end of each level there is a boss, for example at the end of the first level this is a fighter jet which shoots its machine guns down at the cliff you find yourself standing on while you try to dodge the bullets and take it out. The gameplay is deliciously old school. It’s simple to pick up but with room to master. Basically you move with the D-pad and shoot with one button and then have a button which uses what is called the ‘mega-crash’. This is your screen clearing/heavy damage bomb button, which tends to be good either for when you’re surrounded and in danger, or to deal heavy damage to bosses. The gameplay is really simple, you basically shoot everything – enemies, item boxes to open them, and trees or gates or other things which hinder your progress – all while trying to get shot as infrequently as possible. During certain levels you will be able to get into certain vehicles. These include tanks, boats and jeeps and as well as providing a little extra armour to you they’re also great fun and help to break things up a bit, if you enjoy arcade style games then you’re bound to get a fair bit of fun from this.

The original mode, is sort of a rearranged mode with a few neat touches. You start off with one soldier, you only have one life and your weapon starts off pretty darn pathetic. At first you feel seriously underpowered to take on what the game will throw at you and this is much harder than the arcade mode. In fact at the end of the first level you basically have to defeat the arcade level one boss and take so little damage that you will have enough life to make your way into the second level. I would strongly recommend starting with the arcade mode and playing this as sort of game-plus kind of thing.

In this mode you wont find any extra lives but as you progress you will find fellow soldiers/mercs. These mercs will have different guns, basically they are the guns you can collect in the arcade mode but here each gun is tied to a different guy and once you have more than one you can tactically switch between them, thereby using the right guy for the right situation. As you gain more items the weapons you have will become a lot more powerful but you will need to decide which of your characters needs to pick up what is in front of you, be it food or power-up icons. These extra guys essentially become your extra lives, but if you only concentrate on powering up one of them then when he dies well the others are basically screwed. You will collect medals on your journey and these become a form of currency you can use in shops in order to power your guys up. This added mode is a lot tougher to complete and I feel it adds a heck of a lot more to this title, in fact when I have gotten the arcade version of Mercs on various compilation collections I have often found myself feeling like i’d prefer to have the Mega Drive version which is something you seldom hear said about a conversion. It’s a shame that there has never been an enhanced version of Mercs for later systems offering all of the benefits of both the arcade (multiplayer) and Mega Drive versions.

For a pretty early Mega Drive game this game has really good graphics. It’s the kind of thing that people would have wrongly called arcade perfect back in the day. They are in fact not identical to the arcade’s graphics but they are quite frankly close enough for me to not care at all. Everything looks correct and runs smoothly and when you throw in what I find to be a brilliant action-packed soundtrack it all just fits and offers up what I would personally consider an amazing experience. I have actually found myself humming bits from this game long after I have finished playing it which for me is always a sign of a good video game soundtrack. As I try my Mega Drive games on both a 50hz and 60hz console I want to briefly touch on that in my reviews, as far as Mercs goes it actually doesn’t feel much different when played on either set up, although if you do play the game on a Japanese console you do get the alternative title and the story will be shown in Japanese.

OK, I suppose it is time to give Mercs a score. I happily give this game nine out of 10. It’s great fun and as well as bringing the arcade game home it offers a mode with a little more challenge which helps it last longer as a home experience, I guess it just the lack of multiplayer which makes it lose out on the perfect 10 out of 10 score for me. But I’d still rather have this version than its arcade counterpart.

If you want to buy this game how much is it likely to cost you? Well PAL carts seem to start around the £7 mark with boxed copies starting at roughly double that, both of which I think are good prices for this game. Obviously if you want to give it a bash I would advice you to look around and decide if you want a loose cart or a complete copy and then go for the best one you can find bearing condition and price in mind.

Retro Thursday – Alisia Dragoon

Hey, it’s the first mini-review in a few months, I’m glad to be back and well, here goes.

Alisia Dragoon was a game that came out for the Sega Mega Drive (Genesis) back in 1992 and was made by Game Arts and was published by SEGA outside of Japan.

This isn’t a game I have any familiarity with, but it did sound interesting when it was chosen in the thread. The game is a platformer with a sort of run-and-gun element to it. You make your way through the 2D side-scrolling levels and you shoot what looks like an electric bean at everything. It auto aims at enemies with is both helpful and slightly annoying as it may hit the wrong enemy, but it wasn’t very often that happened. You can need to stop firing every so often for you electric/lighting meter to refill. The good thing is if you take your time and let it refill it can overfill by three symbols and then do a double lighting attack, which seems to be more powerful and moves across the screen damaging and killing everything in its path.

The most interesting thing though is the pets. They’re monster-like creatures and have various abilities, but you can only have one equipped at a time. There are four in total and I only briefly used them. The dragon has the ability to fire fireballs, which you can level up and it shoots more, and more powerful fireballs, then you have a little fire sprite that damages the enemies it touches and more.

The gameplay is decent enough with you going through the levels like most platformers. I thought the gameplay was alright to begin with, unfortunately with a little more time I stopped enjoying it and got bored. The game didn’t keep my interest. It may have been the fact that it just wasn’t able to add to the initial premise of the game, I also think the lack of a life system didn’t help. You do get continues, but you seemingly have to collect them, as you start the game you get one life and that, for me, is somewhat of a hindrance. I think with more time playing it wouldn’t be a problem as you collect continues and level up your beasts, but I didn’t get much joy.

I think both musically and visually the game is alright, the visuals aren’t anything stellar, but they are decent, and the music is good, especially the first level, which had a stand-out tune.

Verdict: Neutral

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Desert Island Games: Episode 2, part 1

Welcome back to Desert Island Games. Each episode takes a member of the GRcade community and strand them on a desert island forever.

I’m not completely heartless so they’ll be able to take along their eight favourite games to play for the rest of their days. But there are a couple of rules in place. Any game with an online component is fine, but any kind of voice or text chat is banned (we can’t have you calling out for help). Also, availability of DLC is completely at my own whim.

So after Rax was the first of our castaways, who is the second person to stroll up the gangway on to our one way gaming cruise? Well, we’ve got another OG GRcade member. Most well know for their insatiable appetite for cheevos and with a gamerscore of well over 400,000 (putting him in the top 650 players in the world), this episode’s contributor is GRcade’s very own achievement whore, More Heat Than Light.

Rex: Given your history of clocking the gamerscore, was it hard to limit yourself to just eight games? Did you consider adding an easy 1,000 pointer just to keep that sweet feeling of totting up the points?
MHTL: Ha, I thought that might make the list of questions! I tried to ignore gamerscore to be honest, even though I’m a bit obsessed I don’t think it’d be a factor on a desert island. If anything I picked things that would be more challenging to keep me occupied for longer. Easy completions tend to be ‘rinse and trade’ type games, not ideally suited for this environment!

There’s an awful long time between your first choice and your last so I’m guessing you’ve been gaming for a while? Was the Spectrum your first experience of gaming?
My first gaming machine was an Atari 800XL, so yeah I’ve been gaming a while. We were bought a Speccy after that, and to be honest it was a bit of a downgrade, although there were far more games available for it. After that we had an Atari STE, and I’ve been through a lot of games consoles since then.

Although there is a decent amount of content in your list, there definitely seems an element of heart over head in your choices. Is this the case?
A bit of both I think. Obviously the first few are more ‘nostalgic’ games that remind me of home and growing up, but I tried to pick ones that would still keep me busy for a while. There are definitely a few games on my list that offer almost infinite replay value.

Great, so lets have a look at what you’re taking along.

So the first game on the list comes from acclaimed strategy game developer Julian Gollop.  Released on ZX Spectrum in 1985, the game allows the player to battle up to seven other wizards (either human or AI controlled) in a turn based manner. Players are given a variety of spells to cast with varying degrees of difficulty and also alignment. Casting spells of the same alignment can affect the environment. MHTL’s first game is Chaos: The Battle of Wizards.

This game is really one from the dark and dusty past, what are your memories of playing it?
So, I should clarify that the version of Chaos I’m most familiar of isn’t the Spectrum original. We had a copy of a remake made for the Atari ST which appeared on some pirate disc we acquired from someone at school. It’s mostly identical, save for the addition of some sound samples from the likes of Monty Python and Blackadder and a few new spells that aren’t present in the original game. Given the choice between the two, I’d probably pick that version, but I’ve asked for the Spectrum version here simply because I have no idea if that version is even still available anywhere.

Anyway, Chaos is the defining game of my childhood growing up. It was by far the most played game in our household at the time, we often had large groups of kids all taking part in epic games (the fact you could play with eight players at a time was revolutionary back then). We had an award for the ‘Chaos Champion’ in the house, once held for a long period of time by a confused uncle who had been roped in to play. It was absolutely everywhere, and we all adored it. I’ve nominated Chaos as one of my eight games here simply because it reminds me of home.

And the truth is it’s still a wonderful game to play. Basically an eight-way version of chess, it’s incredibly simple but still has plenty of depth to it. Games could be over in a matter of turns (we had an in-house rule of no killings on turn one) or could take an hour to finish. I love the idea that you are randomly assigned a list of spells to start with and had to make the best of what you were given. You could either go big from the start by casting a Gold Dragon, summon a mount to ride (the Manticore was my preference!) or maybe buff your wizard with a Magic Sword. And then there were the big plays, a Magic Wood to grant you more spells or a Gooey Blob which would gradually take over the screen.

It’s a game which works best in local multiplayer which was why I initially resisted putting the game on my list, obviously I’d have no-one there with me on my island! But there’s plenty of depth playing here with a bunch of CPU wizards, we’d often do this just to fill in the numbers and they would always prove to be worthy adversaries. Ideally someone would have come up with an internet enabled version by now, perhaps someone has, I’ve been out of PC gaming for a while now .

Are you a big fan of other Gollop games such as Rebelstar Raiders, Laser Squad, X-Com, etc?
Honestly, I’m not really that familiar with them. Back when Chaos was a thing I was too young to really understand about different game developers and things, we just played the games we were given (usually in the form of those cracked pirated discs distributed by that dodgy kid). I played the Chaos follow-up Lords of Chaos, which wasn’t nearly as good as the first game. I was kinda hoping that his new version Chaos Reborn would make it to consoles, but no luck so far.

In terms of this type of game, I’ve enjoyed similar turn based strategy titles like Advance Wars, and I recently really enjoyed Skulls of the Shogun by 17-Bit. But nothing has ever scratched that strategic arena battle itch that Chaos did.

Game two, Dungeons & Dragons: Warriors of the Eternal Sun, is another very interesting choice. Is this a game you’ve played again recently or is this one looked at with rose tinted specs?
Yeah, this is another trip down memory lane I’m afraid. Our first games console was a Mega Drive, we had a few games for it but our main source of entertainment was the local video shop. We rented this particular game about 20 times, probably spending twice as much money as actually buying the game outright! Me and my brothers were big fantasy fans and this was really easy to pick up and play so it fit the bill quite nicely. Probably not the best genre of game for rental, we’d usually grab it again to find our save had been deleted and have to start again.

I picked up a Mega Drive and a bundle of games from eBay about 10 years ago (before kids, all my retro stuff has now been cleared out sadly) and had a couple of hours on this again. It was amazing how much of it came flooding back, the incredible 16-bit soundtrack, the story, even the world map had somehow ingrained itself into my memory.

I seem to remember it being relatively long (for a game of it’s time), but is there much replay value?
I’ll be honest, I picked this mainly for the memories, but I’d love to spend some serious time getting back into this. When I played it most recently it still seemed mechanically sound, and there are plenty of places on the map that I’ve still never seen. I don’t think we ever paid that much attention to the story, it was more a case of where can we explore? What’s actually past that river of fire in the north west corner of the map?. I don’t think we ever found that out.

It wasn’t particularly well received compared with other Mega Drive RPGs. What made you pick it over other games such as Phantasy Star 2 or Shining Force 2 (or the unbelievably awesome Rings of Power)?
As kids we didn’t read games magazines, we just looked at the games on the shelf and picked the ones with the pretty covers (I still have flashbacks of that time we rented Ballz :dread: ). We liked D&D, and this one seemed to jump off the shelf at us. It just has a special place in my heart. I know there are better games out there but the world in this is just one that means something to me personally. I’m not even an RPG fan to be honest, certainly nowadays I don’t have the time to invest in those kinds of games. And while there are probably all sorts of games that I could take to the island with me that would last forever, I couldn’t pass up the opportunity to take this one with me.