Michael Jordon: Chaos in the Windy City, was a Super Nintendo Entertainment System game that came out in 1994 and was made by Electronic Arts and as usual in the EU it came out in 1995 and was published by Ocean.
Yet again it’s a Retro Monday where the game in question I haven’t played, honestly, I haven’t even heard of it until it was put in the thread for people to vote on. MJ: CitWC is an action-platformer where you take the role of the titular basketball star and Make your way through varying levels trying to rescue your teammates who have been abducted by the Evil Dr. Max Cranium, to what ends I don’t know. I only got to the 3rd part of the Dungeon levels, so didn’t get very far, but I did get the gist of the game from my brief time with it.
You run and jump through stages, with a basketball taking out the enemies, which are zombies, spiders and other things. Did I mention that the Zombies heads have been replaced with basketballs? It’s a cool twist with the zombies taking their ball heads off and throwing them at you. There are other cool touches like baskets being throughout the levels that you can slam dunk your ball into that will do various things like, clear the enemies, give you coins, or power-ups. Talking power-up’s, they seem to be different types of balls, you can get ones that home in on enemies, or split into 3 balls, or even a bowling ball which seems to kill enemies in 1 hit. The game is actually pretty decent, it’s not a bad game at all, but where I was enjoying it at first, by the time my hour was up, I had grown bored of the game. There is nothing inherently wrong with it, but something didn’t quite mesh right. It has the makings of a good platformer, but the levels I played were a little bland in their design.
The levels and sprites all look OK, they’re neither good nor bad, and Michaels animation seems fine to me. The problem is I didn’t get to get out of the one area, so I don’t know how much variety there is in the visuals being as I saw only the dank looking dungeon area. Musically, the game is ok, it does its job, but is ultimately forgettable and a little tiresome after some time. I thnk it’d be worth looking into the game, and maybe with more varied later stages, my interest would come back.
Another week of retro goodness with Retro Monday. This week I was given the game Haunting: Starring Polterguy to play, by Hyperion from the forums. I’ve have never heard of this game, let alone played it.
Haunting is a game for the Sega Mega Drive, it came out in 1993. Having never played this I had no idea what to expect going in, turns out I didn’t have to worry if the game was bad, as it turns out it really is good. Firstly I’ll get the negatives out of the way. The controls are somewhat loose for a start, and sometimes when collecting green Ecto it seems like you have to be really precise as touching it doesn’t work, you have to go on it in a specific spot and the dungeon/underground levels aren’t as good as the main part of the game.
That’s my negatives. On the positive side of things we have a game that oozes charm and fun. You as Polterguy have a family that you haunt, you follow them from house to house scaring them silly. You literally have to jump in and out of objects for the family members to then get scared by. The different animations are great and it was always fun to try and get them scared in different ways. Even the way in which the family reacts is amazing, sometimes – for example – Mimi Sardini ( the little girl) will have her hair stick up on ends and where she gets really frightened she literally wets herself, or with Vito Sardini (the Father) he jumps in the air screeching, or opens his mouth to extortionate proportions or even just flat out passes out with a big thud.
The aim of the game is simple enough, scare 4 people so much that they all leave the house, collect Ecto that drops from the Scaries to keep scaring longer without going to the dungeon and have loads of fun doing it. With one thing being clear EA, yes EA, used to make really unique and fun games.
Verdict: Highly Recommend
In the 90’s EA used to make a variety of games that they don’t seem to make now, one of those games series was the Strike games. There were 5 in total, but today we’re looking at Desert Strike: Return to the Gulf, which coincidentally is also the very first game in the Strike series.
As a kid I remember sitting in my room, blowing up buildings, gunning down enemies and saving some good guys, basically I have fond memories of Desert Strike and really enjoyed it back in the day. Playing it again Monday though, I felt the game just wasn’t as good as I remembered, I only played the first level – honestly the game is tough – and the game could improve from the second level on wards. Don’t get me wrong the controls are good and tight, the level design is fine. It’s just that the game seems to have too many things happening at once. By that I mean you’d be in the middle of a battle with some AAA’s and then your fuel will run low, you missiles will run out, you then have to leave the fight to go and find fuel barrels and ammo and go back to carry on. You also take damage really quickly, so to replenish your armour you need to rescue soldiers that are M.I.A and safely deliver them to a raft, it’s all good in theory, it just, to me, spoils the flow of the game. Now that’s said it’s still a good game, it’s great when you take out a reaper, or a load of AAA’s and few vehicles with rockets on them and a couple of grunts before taking out an airfield of its planes and buildings all while leaving craters in the desert sand, and as I have previously said the controls are spot on. I would definitely recommend playing the game if you’re interested in retro titles, it’s a good game that is quite difficult to master, but taking down the enemy is extremely satisfying.
[embedyt] http://www.youtube.com/watch?v=SW01UtD9ECw[/embedyt] *Warning Contains Explicit Language*