Tag: Capcom

SNES Game Review 47: Street Fighter 2 Turbo

Sports games were no strangers to the regular update system, but there was a time when they were pretty much the only thing to receive this kind of treatment, sure there would be sequels to games in every genre but the following game will always be accused of being the game which brought on the situation we now find ourselves in, the situation of having improved versions of games, DLC ecetera, I am of course talking about Street Fighter 2 turbo.

Street fighter 2 turbo basically took the world warrior, increased the speed, let you play as the boss characters and had some slight balancing related changes, it wasn’t a whole new game it was simply an improved version of the original with a few bells and whistles tied on to it. No one really minded what it was because well an improved version of one of the greatest games of a genre who is going to complain about that? It is important to note though that while some of us moan now about DLC and about paying Extra to add a few new characters back then plenty of people brought Street Fighter 2 turbo for 40quid or even more if they were over excited and importing it.
I was young so importing it or buying one of the imports that was being sold in some of the gaming shops near me for figures around 80quid was out of the question. I didn’t expect to get it for a long time, one of the fortunate parts of both of my brothers being older than me though was that sometimes one of them would get something I wanted. I walked in one of the local games shops with my brother and they ran a system where games were kept in different sections in relation to their worth.. Now someone must have been looking at a Japanese copy of turbo and put it in the wrong section because it was in a section for 20quid games. The shop owner ran a policy where you could swap any game of yours for one of the shops games for 3quid if they were worth the same. The store owner was out and his wife was running the store and so my brother swapped some old game he had for Japanese Turbo for 3quid.
We went home and played the living heck out of it, for at least 2 weeks my house became the place to be, friends of mine and friends of his kept popping round to challenge one of us. I owned world warrior at the time and although Turbo was great I couldn’t help but think that it was in no way worth the massive amounts people were paying for it. It hadn’t moved on enough from World Warrior but then again it wasn’t a sequel was it. I think I enjoyed the attention and the way it brought everyone together almost more than the game. It did become the new version played at every party well at least until Super street fighter 2
As a side note I remember a special pad being made a pad which had buttons which could with 1 press cause your characters to do there special moves, I didnt need one of these as I was very good at the game but the whole idea fascinated me, they were also programmable so you could programme combo’s into a single button press. I messed around with this pad no end seeing what I could do with it not just on Street fighter 2 but on any other game. I did use the pad for training purposes though. There was a friend of mine who would always be Ken and would spam fireballs he had gotten it down to a fine art, he could do them so fast it would seem inhuman. He was a great person but he began to get a little too cocky with it and it started running friendly get togethers as he would fireball so much that no one seemed able to beat him, no matter how much you dodged or blocked it would get you in the end. So I got my brother to use the street cheater pad against me till I could perform fireballs at insane speed. Then I was ready it was Ken against Ken and I taught him a lesson about how boring fireball spamming can get… this in itself put me off street fighter for a little bit though.
I could talk about the graphics, the sound the characters but I did it all when I talked about world warrior, all I would be saying is a little better , a little faster, the same ohhh and you can play as the bosses. I gave world Warrior 8 out of 10 and yes this is better but it’s only just better really so I’d Give it 8.5 out of 10.
If you do decide you want this version and on cartridge then it will set you back around £10 which is well worth it but again you might want to stop and consider all of your options first (If you own a ps3 or xbox 360 then for £15 to £20 you can get the Ultra version of Street Fighter 4).  This game is also available on the Wii U as a download but then so is Street fighter alpha 2, a much latter street fighter game with more characters and a lot harder and costlier to track down on the SNES … as the price is the same if you want a downloadable street fighter for your Nintendo system that is the one I would go for.
Was this game the start of a dangerous trend though?

150 SNES games reviewed #35: UN Squadron

U.N. Squadron is a side-scrolling shooting game which came out in arcades in 1989. It was programmed by Capcom and released for use on their CPS arcade hardware. I won’t explain what this was but if you look back at my Final Fight review there is an explanation there.

The game was released in Japan under the name Area 88, the same name which was used for the Super Famicom (Japanese version of this game).

The game is a typical side-scrolling shooter, unlike many of Capcom’s other shooters around this time such as their 1940 series which are vertical-scrolling shooters. It was based on a Manga series Area 88 which never really came to these shores. But the game has a nice intro which explains the rough idea behind the story.

Unlike some shooters which are one hit and you’re dead this game is a little different. If you’re hit then your plane is damaged but if you can keep it safe from harm for a little while then you’ll be fine. This actually adds to the excitement, you will find yourself going: ‘OK I have got to keep away from the enemies as you keep trying to dodge incoming fire and hold on’. When you manage it you will thump the air in triumph, and when you fail you will curse yourself for not having quick enough reflexes but the main thing is it always feels like any failures are down to your own lack of skills.

Before starting a level you get the option of purchasing special weapons or added defense options from the shop. As you shoot down enemies you gain cash and at the end of the level any special weapons you purchased and did not use get converted back in to funds and added to your cash reserve. This is a great little addition as once you get better at the early levels you can try to challenge yourself with the added benefit of an easier time in later missions by trying to complete the earlier ones on a strict budget allowing you to hold back enough money to kit your plane out with lots of special weapons for the later missions.

If you were a big fan of Capcom then the SNES was definitely the machine for you to get your arcade fix on back in the day. If you have read my Final Fight review then you might be asking what has been dropped from the original arcade version?

Well the SNES version is not an exact replica of the coin-op. Yes, it is a port and yes, this port does have certain things missing and disappointingly one of these missing things is once again the two-player mode. Some of the game’s levels are different or modified from the arcade version but it is not always in a bad way. It’s not really a worse version. it’s more of a slightly remixed version. In this case they didn’t just strip things from the game, there are actually a few additions including some more weapons and the chance to purchase different aircraft. Ignoring the missing two-player mode this game is no worse than the arcade machine, it’s just a little bit of a different version.

With bright graphics, enjoyable music and epic action it is hard to see what this game could do better. The end of the level will see you meeting some kind of large end of level boss which you will have to defeat. At this point you better hope you have held something back to save the day.

I would have to give this game eight out of 10. It’s a darn good scrolling shooter. The only thing it is really lacking which would make me bump the score up would be a two-player mode, at this point some of you must be wondering if Capcom ever managed to bash out a high-quality SNES game which catered for more than one.

If you want to try this game you will most likely be paying £15 minimum for a cart of it. I managed to get one for £10 but it took a heck of a lot of looking around and waiting. Capcom have actually made quite a few of those classic collections but U.N. Squadron has never seemed to make the cut, and this is probably one of the reasons it holds its price.

150 SNES games reviewed #29: The Magical Quest starring Mickey Mouse

Mickey Mouse was the best known character in the whole world, but back in the late 1980s/early 1990s, Mario was just about everywhere – and not just in his video games.

He had his own cartoon series, The Super Mario Bros. Super Show!, and then it spiraled from there to the point he had his own action figures, stuffed toys, shirts, candy, and even a breakfast cereal. At one point in time you couldn’t do anything without seeing Mario.

On the other side, Mickey Mouse in comparison wasn’t seen as much. Sure he was on t-shirts and at Disneyland but he wasn’t quite as up front and in your face as he had been. Television channels tended to air the more modern Disney cartoons of the time such as DuckTales, Chip ‘n Dale: Rescue Rangers, TailSpin, Darkwing Duck, and such.

Disney teamed up with Capcom and brought a fair few titles to the NES, most of which are considered classics, such as DuckTales. Disney’s relationship with Capcom didn’t end with the NES though. Eventually the union brought us the game I am going to talk about today The Magical Quest starring Mickey Mouse (known in Japan as Mickey’s Magical Adventure).

The game is a bright, colourful platformer with the player taking on the role of Mickey. It’s part of a trilogy released by Capcom although we Europeans only got two out of three games (in fact, Japan was the only territory to see the third one, at least until they got GBA remakes). You move in the same sort of fashion as in most typical platform games, and you can defeat enemies  by jumping on them but you can also attack them by grabbing blocks and other stunned enemies spinning them around in Mickey’s hands and then using them as a projectile.

One of the gameplay features this game is most known for is the ability to find new outfits for Mickey, which give him different special abilities. For example, you get to play as firefighter Mickey who can use his hose. Sometimes this feeds into puzzles as well as being an option for attack. For example you might have to put out a fire to progress. It reminds me of the Mega Drive title Kid Chameleon, which seeing as I love that game is not a bad comparison at all.

The graphics are great, full of colour and character. The sound is cheery and matches the overall feel of the game. The controls are good – I don’t think they are quite Mario good, but they certainly more than do the job. When it comes to complaints some people would bring up the fact that The Magical Quest is quite an easy game, but that’s understandable since it stars Mickey Mouse. Capcom clearly knew a lot of kids would be playing this, so if it was Super Mario Bros.: The Lost Levels-hard it would have just led to mass complaints and screaming children. It’s not completely unchallenging, there are a few skills and basic patterns to learn and it’s kind of nice to find a game which focuses on the fun and doesn’t penalise you for anything. You have unlimited continues, when you die you start again with a full set of hearts and don’t lose any of your coins.

If you like fun platform games I would urge you to try this game. It’s a brilliantly uncomplicated slice of fun. It might be a little easy, and it might be a touch short – in fact, its length is the only real thing keeping me from giving it a huge score. All things considered I think I need to give this game a 7.5 out of 10.

If you’re after the game I tend to see it going for around £10 for the cart, although big warnings have to be given about the fact that the second one is rarer, and if you want to play the third SNES one you’re going to need to go down the import route. One way around this is to go for the Game Boy Advance remakes. They are more or less the same games with a few extras thrown in and they might be a little cheaper and easier to get your hands on (Plus you can get a European version of number three for the GBA).