Tag: 150 SNES Games Review

150 SNES games reviewed #26: Prince of Persia

Today’s game is Prince of Persia. Prince of Persia is a fantasy platform game, originally developed by a guy called Jordan Mechner and released in 1989 for the Apple II system.

At the time the game was held in high regard. People claimed it represented a great technological leap forward in terms of the quality of animation used in video games. As with most games which do extremely well it was soon ported to just about anything that could cope with it. The SNES version was done by Arsys Software, a company set up by former Technosoft staff members. It was published by Masaya in Japan and Konami in both the US and Europe.

I was thrilled when I originally played a home computer version of this game but the thrill had faded a little bit by the time I played the SNES version. Have you ever played a game and decided that it had the basics down right but that it just lacked something? That there were the bare bones of a classic in place but that the project needed fleshing out? The graphics are plain but the movement is still impressive. For those who have played the original its important to note that the SNES version is in fact longer, consider it sort of a director’s/extended cut. Instead of the original 13 levels, this version has 20. In the original you had one hour to complete the game but this has been increased here to two hours due to the added length. It is great to see so much added to this conversion in terms of gameplay, and it helps make this game worth considering if you have already seen what it has to offer on an earlier release on a different platform.

The game offers a good, if basic, story and a good degree of challenge. You won’t be finishing this game quickly. In fact you will probably make slow, steady progress punctuated with bouts of swearing. I  praise the game for its atmosphere and challenge but there is also a lot I have to say about the things that bug me. My main gripe with the game is that at times the controls feel kind of skiddy. Now we’re not getting into awful control territory here like Ultraman but they’re just not as crisp as I would like them. Often you will need to stop running before you run off a ledge and fall to your doom. You just feel that little bit too skiddy for my liking meaning often you’ll end up turning the air blue as you plummet to your death. The game is also more or less silent and although the movements in the game look impressive there could be a lot more flavour added in to the graphics. When it comes to presentation it just seems like a very bare bones production which is a shame. I guess after having seen the Konami name on the European box I had sort of expected a Konami level of presentation. That’s the thing when you put someone else’s logo on your product by having them publish it for you. It can act as good publicity as people can be pulled in by a well known name, but it can also come as a curse as those names and logos come with a reputation you then find your product having to try to live up to.

There are other games though that came out after this title which I feel used this game as a stepping stone and in doing so managed to offer a much fuller, richer experience, and you might be better off spending your hard earned money on one of these. (I won’t name them as I plan on eventually reviewing one or two of them.) I think influences from this game can still be seen in some games today, I think there is a definite case to make that this game was an incredibly important piece of software which helped shape so many titles which followed in its wake, much in the same way as Super Mario Kart helped to birth seemingly a million character-filled go kart racing games. Prince of Perisa’s DNA can be felt in more places than I can name, tunnelling its way through action platformer after action platformer. Of course as most people are aware the Prince of Persia name has lived on well into the more recent gaming environment with an awesome trilogy of games carrying the name and some of the original DNA appearing on the PS2 , Xbox and GameCube.

I would give this game seven out of 10. It can be frustrating but it is also incredibly rewarding. Every time you play you will get a little bit further, you will solve another puzzle or you will work out where you are supposed to be going just before you die. It has a very strong just one more go quality. I do think you need to think long and hard about the kinds of games you like before purchasing this though. If you don’t mind slowly making progress and learning from your mistakes then you will benefit more from the game, if you like instantaneous rewards and a game you can very easily make quick progress in then this probably is not the game for you.

My copy of Prince of Persia is a loose Japanese cart which I managed to get for a couple of quid a few years ago. If you really wanted to give this game a go you would be looking at paying between £15 to £25 for a PAL copy, depending on how lucky you are and if this game has a box and manual or not. I have seen a few boxed US copies going for as little as £13 if you have a converter or modified or import system.

150 SNES games reviewed #25: Ultraman

Ultraman is a fighting game based on the TV series Ultraman: Towards the Future.

It was originally released in arcades by Banpresto and Bandai but was then ported to the SNES (it was also ported to the Mega Drive two years later, but this version only came out in Japan).

I knew before I started this game was considered to be legendarily bad. That it was one of the games to own titles such as ‘worst game ever’, ‘worst game on the SNES’ and various others, which basically amount to say this game is an utter turd.

However, one thing which is annoying about a lot of gamers and even the games media is people talk about games like this without ever having played them. In much the same way that when you ask most people what’s the worst game ever they will throw out answers like E.T. the Extra-Terrestrial on the Atari 2600 or Superman 64 without ever having seen the cartridge in real life.

So with the above said you will probably get the point that even if a game has been called bad by almost everyone and every media outlet out there I still like to put it in my own cartridge slot or CD draw before I am willing to comment on it. I have played E.T., I have played Superman 64 and now I have played Ultraman. I would like to be able to tell you that some of its awfulness is just the product of ever expanding urban legends, that people tried to one up each other with tales of its awfulness and in doing so exaggerated some of its issues. But unfortunately everything that has ever been said about this is true – it is awful.

So to run you through how my time with the game went I will give you a quick explanation. I put the game in and it loaded up the music was OK the presentation wasn’t too bad at all but then I got to the gameplay. For those of you who don’t know who Ultraman is I will give you a basic idea. Imagine a one man power ranger team, where instead of getting in a giant robot if enemies turn big, the dude just turns big himself and that’s pretty much all you really need to know. So you see a scene of him growing and then it’s time to fight. At first you see Ultraman facing off against a monster and you see the power bars with names on under both sides of the screen, your’s on one side the monster’s on the other, and that makes you think we are in the land of Street Fighter II clones again. If only it was a good or even average Street Fighter clone.

Ultraman controls like he has some kind of serious impairment. The way he moves backwards and forwards is clunky. You can never seem to back off quick enough, even though you can do a sort of backwards cartwheel. You can run forward quite fast. The game makes you realise things which are brilliant in the likes of Street Fighter II which you took for granted could have been far, far worse. The jumping in Ultraman is controlled with one of the pad’s face buttons, but it’s so floaty that jump attacks are hardly worth bothering with. In fact the only point to jumping would be to jump over the enemy to gain yourself a bit of breathing room. Of the other three face buttons, one is a punch, one is a kick and the third is your special move button. This is when things get a bit complicated.

On my first go I managed to punch and kick the monster until its energy bar was depleted. This was a chore as there was basically only two kinds of punch – a straight punch and an uppercut style punch – and two kicks – a straight kick and a little jumping fancy kick. Yes, there are no crouching attacks, and different kicks or punches don’t seem to happen if you hold back or press the button for longer or anything, so basically there are four standard attacking moves – six if you count the fact you can chop or kick while in the air (I say if you can count as these will hardly ever hit anything). So ‘finish him’ shows up in the enemy’s depleted energy bar, so I hit him a lot more, and he hits me back lowering my energy. I press the special button and a sort of fireball attack is launched which hits him but doesn’t do anything much. Five minutes latter he has beaten my bar down to zero. Do I carry on like he has and wait for him to ‘finish me’? No, I collapse on the floor and die. So I continue and the same happens again, and again, and again…

At this point it’s safe to say I was very frustrated. I knew I was going to have to do one of two things. I was either going to have to open the manual or I was going to have to dive online. Now something is wrong when you feel the need to run for help during what to all intents and purposes is the first stage of a video game. It turned out the answer was halfway through the manual. There’s a meter in between yours and his which shows how much special energy you have and also displays some choices. As you gain more energy you can choose other special moves. You actually have four of them and when it says finish him only one thing will kill the enemy and that’s to hit them with the fourth special move.

So with this knowledge in hand I again did battle with the first monster. I wore down his energy bar and then hit him with the move and bam, he blew up, job done. I soon learned the problem is you need to beat the enemy up quiet a bit to fill your bar so there’s basically no point using the special moves apart from to use the fourth one to blow up the enemy. Because if you do use the other ones all it will mean is that you’re dancing backwards and forwards kicking an enemy while it says finish him waiting to gain the needed energy, giving it a chance to kill you.

That’s the main problem – the enemies have better reach than you do. They also seem to move more quickly than you do and they can kill you by simply depleting your energy bar without having to do any fancy rubbish to see you off. Add to this the fact their attacks seem to be very quick and damaging, and you can see your plight. When you win it often isn’t because of how good you have been its because the random gods of chance shone in your favour. In one match against an enemy he can breath fire at you again and again, as well as hitting you before you can even reach him. Then in your next match he can seem to just stand there while you approach and punch him in the face again and again. It just feels less like the enemies have any real AI and instead some dice are being thrown in the background the results of which tell them to attack, to shoot fire or to just sit there like a lemon.

Apparently there are about eight monsters in the game but I couldn’t get past the fifth. Its reach was just too good. It kept shooting fire and I didn’t have the patience to wait for it to keep rolling lemons. Add to this the fact you get a limited amount of continues. You get about two but I did notice myself gaining an extra one due to points/score at one stage.

The graphics in game are rubbish – basic backgrounds, awful sprites – but this could be overlooked if the game wasn’t such a sluggish random mess. As it stands I have to give this game two out of 10. It’s basically broken but kind of has some degree of playability hence the fact I haven’t given it a one. It is by far the worse SNES game I have played during this little experiment of mine, and I can’t remember playing anything else this bad back in the day. I do own another game which was frequently referred to as the worst game on the SNES so we will have to wait and see how that measures up.

If you love bad games or your some kind of sadomasochist who is rubbing their nipples at the thought of playing this then I better give you the lowdown on how much it costs. My copy was £5 from a charity shop boxed with manual and that still feels expensive. The cheapest PAL copy I could find online was £5.99 but it looked like a bear had attacked the front label. There was a boxed copy or two for £15 but seriously buy some good games with that money instead. Or if you’re really that into pain at least save up a bit more and pay a good looking woman to whip you or something. At least, unlike with Ultraman, the view will be nice while you suffer.

150 SNES games reviewed #24: Super Fire Pro Wrestling 3 Easy Type

Super Fire Pro Wrestling 3 Final Bout was released in 1993 as part of the Fire Pro Wrestling series.

Due to a large number of complaints about the game’s difficulty, developer Human Entertainment released Super Fire Pro Wrestling 3 Easy Type which is the version I own. The main difference in it – apart from a substantial lowering of the difficulty – is all of the hidden wrestlers are unlocked from the get go.

The first thing you will notice once you get past the vast screen of Japanese which represents your choices, you will be met with what I think is fair to say is a massive list of characters. You will scroll through some of them going: ‘No idea who he is’ or ‘Oh he looks neat’, and then you’ll fall upon US wrestling stars most of us will likely know such as Hulk Hogan, Sting, Rick Steiner and the Ultimate Warrior. Each wrestler is ranked based on their attacking and defensive abilities, and their running speed. There are approximately 60 wrestlers in total, which if you compare this number to other wrestling games back at roughly this sort of time is impressive. Another interesting thing to note is that the original version of this game Super Fire Pro Wrestling 3 Final Bout was the first game worked on by the now famous Suda51.

The game initially looks quite simple. The graphics are not great but the game controls well, and has all of the moves you’d expect in a wrestling game – punching, grappling, running, etc. The game is full of little things which make you warm to it though. I obviously don’t have a massive knowledge of 90s Japanese wrestlers but I have picked every single WWF/WWE and WCW star who appears on the roster, and I have been able to work out who they are (their names are in Japanese so this has been done purely based on the fact they obviously look like who they are supposed to be), and I have played as them, instantly noting that the moves they use are moves frequently used by their real-life counterparts. The Warrior does the gorilla press, Hulk Hogan does his signature leg drop and so on and so on. There are digitised sounds that come from the wrestlers and cheers that come from the audience members, the music is fitting and overall this adds to the experience. Two of the buttons on your controller are used for strong blows, another button is used for low blows and the other face button makes you run.

The language is a bit of a barrier. It took me a bit of messing around choosing this and then that option, with no idea of what I was selecting. But once I got myself into career mode it was easy enough to play round after round and make some progress, and I have to admit that I was enjoying it. If someone was interested in this game I wouldn’t say it is too heavy going, but you need to be the kind of person willing to work around the language barrier.

The score I am giving to this game is 6.5 out of 10. this score is not an overall mark of the game’s quality, it’s the mark of how much fun your typical English SNES fan would have with it, taking into consideration issues such as having to fiddle with the language barrier, how it has aged, etc. I think if you were someone who could read Japanese when this game came out it would have been the absolute mutt’s nuts it would have been an easy eight or nine out of 10.

If you’re after this, well it might be hard. I have seen a few copies of the regular version of this for around £13, some boxed, some cart only, but you’ll need a Japanese machine, an import converter or a modified machine. As for the exact version I have reviewed the Easy Type version, I haven’t managed to find one for sale at the moment. It is an interesting game I would recommend you read about it, watch videos on it, etc. But I think your money in this case is better spent elsewhere either on a more modern wrestling game with all the bells and whistles or something a little easier and cheaper to get on the SNES (for example Exhaust Heat).